AuthorTopic: Ye Olde Jetpack Guy (more 3D pixel heresy)  (Read 7696 times)

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Ye Olde Jetpack Guy (more 3D pixel heresy)

on: January 12, 2007, 07:47:12 am
Here we go!  The character is a mildly stylized jetpacker - the wip mesh of the full character is http://adam.lastchancemedia.com/jetpack/model_wip01.jpg.  On to the textures:





Mostly inspired by Vagrant Story/Metal Gear Solid/FFXII, trying to do that "real/painted" balancing act.  Doodled in pro motion over the last few hours - haven't worked on the neck or hair yet though.

Offline Kennethfejer

  • 0010
  • *
  • Posts: 102
  • Karma: +0/-0
    • View Profile

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #1 on: January 12, 2007, 08:16:05 am
very cool, looking forward to see how he turns out  :)

Offline Stwelin

  • 0011
  • **
  • Posts: 567
  • Karma: +0/-0
    • View Profile

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #2 on: January 13, 2007, 04:29:47 am
Personally i like these low-poly models with the pixeled textures and all. they are not exactly following the rules, depending on how you see it, but i think it is enjoyable in it's own respect.

This reminds me of MegaMan Legends.

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #3 on: January 13, 2007, 10:36:48 am
I don't like much the palette...It seems to me that the face is "melting".

Scary >.<

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #4 on: January 13, 2007, 07:01:52 pm
thanks guys, if it wasn't clear before i am VERY open to edits/crits/ideas about how to make the texture read better.  fil what do you mean by melting exactly?

Offline Kable

  • 0001
  • *
  • Posts: 34
  • Karma: +0/-0
    • View Profile

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #5 on: January 13, 2007, 07:36:08 pm
I think it's the fact that the chin doesn't read very well making it disappear into the neck. Personally I would move the front of the neck closer to the spine and differentiate the bottom of the face from the neck with a darker shade.

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #6 on: January 13, 2007, 07:46:25 pm
yeah i didn't actually work on the neck or hair at all yet, that whole area will be cleared up quite a bit :)

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #7 on: January 13, 2007, 09:35:30 pm
might just be how the texture is on it, but the nose seems WAY to0 long, and way too thick.

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #8 on: January 14, 2007, 12:33:52 am
That was a deliberate style choice, I wanted him to have a beakish nose since he is a flying jetpack guy.  Does it actually look bad?

Offline Akzidenz

  • 0010
  • *
  • Posts: 185
  • Karma: +0/-0
  • Grotesk Bold
    • View Profile

Re: Ye Olde Jetpack Guy (more 3D pixel heresy)

Reply #9 on: January 14, 2007, 12:38:28 am
It looks unintentional, like the texturing is off. If you made the shape of the nose a bit sharper or larger, it might help.
que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne