AuthorTopic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art  (Read 40633 times)

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #80 on: April 02, 2020, 02:09:42 am

Finally have an animation for units getting hurt.

Offline eishiya

  • 0100
  • ***
  • Posts: 1266
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Website

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #81 on: April 02, 2020, 04:27:13 am
To me it reads more like squats than pain, because there's no sense of knockback or losing balance. Don't be afraid to put the character temporarily off-balance for the hurt animation!

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #82 on: April 02, 2020, 05:14:05 am

I wonder if something like this would be more effective? (I've already started drawing the fighter over the model)

Offline eishiya

  • 0100
  • ***
  • Posts: 1266
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Website

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #83 on: April 02, 2020, 05:49:56 pm
Yes, I think that reads much more like the character being hit!

Offline Marie Taylor

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #84 on: April 03, 2020, 06:13:09 am
Also consider:


I agree with eishiya that they look too much like squats, and your most recent one with the feet not planted looks much better. But even with a little animation change the squats can look like pain. All I did was remove the middle frame and add a single pixel shake backwards. Hope that helps a little!

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #85 on: April 07, 2020, 05:49:03 pm
Something I've been messing with, just beginning death animation with the hurt one.

« Last Edit: April 07, 2020, 05:56:33 pm by falz »

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #86 on: June 11, 2020, 05:19:05 pm
This project is my first time making sprite art, so I am still trying to find a style I like and fits the project. I'm really not confident about the quality of my work yet :/ So, I took some time this morning to return to this portrait and try to change it up some, make it less flat and cartoony. In the end, I'm not even sure I like it more? I wonder if I'm even successful in what I'm trying to do.
(another lil edit) ->

« Last Edit: June 20, 2020, 02:29:06 am by falz »

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #87 on: June 20, 2020, 02:25:24 am


New animations for the three kinds of physical attacks (Strike, Slash, and Pierce) plus an improved jump. I feel like the over-the-head motion of the strike might need some smear effect because it isn't so smooth here. There's a lot of reused frames between each one and like 12 different variations of the sword sprite. Not sure if this amount of detail is tenable to transfer to every character and weapon, but it is currently the goal (in the demo, there are 4 characters and 3~4 weapons).

Offline Limes

  • 0001
  • *
  • Posts: 51
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #88 on: June 23, 2020, 07:11:18 pm
I think the sprite would look better without that random hair strand defying physics.

Looks good otherwise  ;D :y:
GraphicsGale

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art

Reply #89 on: June 23, 2020, 09:07:42 pm
one more edit, still trying to get shading right