AuthorTopic: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art  (Read 40635 times)

Offline eishiya

  • 0100
  • ***
  • Posts: 1266
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Website

Re: [Feedback] [CC] FE style game sprites and animation

Reply #20 on: January 05, 2019, 03:12:42 am
Agreed, that's much better!
The thick dark lines between the floor tiles make them read like steps to me though, I'd get rid of them to make the floor look flatter.

Nitpick: the way the shadows fall across the stars is unnatural, making the stairs look flat. Consider making some alternate shadows for stairs if your engine and level-building tools allow for it, I think it'd really help with the polish level.

Offline Vinik

  • 0010
  • *
  • Posts: 211
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #21 on: January 05, 2019, 02:38:48 pm
Yep, I am with eishiya and curly, it is much better. Those tiles directly below the green ones, which look like they have some kind of statue carved in them, I would try to make them as dark as the darkest portions of the stairs. I would keep about that level of value for all walls.

Also agree with eishiya in the shadows on the stairs, they should zig-zag between being 45° on the horizontal-bright portion of the steps and 90° (vertical) on the darker portions that are vertical.

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #22 on: January 05, 2019, 11:23:02 pm
Yeah, I can do that with my engine because I pretty much designed it :)

here is a new version using what you guys suggested. I want the carvings to look like praying monks but I'm having some trouble getting that across.

Offline Vinik

  • 0010
  • *
  • Posts: 211
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #23 on: January 06, 2019, 01:34:10 am
Well, they do now ;D contrast is a hell of a thing :y: . The walls are also better, I believe you can see it makes the room more readable.

Edit: ops, you reversed the angles on the upper half of the shadows.

Edit2: suggestion, maybe outline the green tiles with the save darker color on the border of the monk tiles so they look like parts of the same solid pillar. Sharply highlight only the bottom green tiles. It might integrate them with the lower vertical part.
« Last Edit: January 06, 2019, 01:49:01 am by Vinik »

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #24 on: January 06, 2019, 04:01:54 am
Good suggestions! I changed the green tile, the monk now has one sleeve and better shading, and the shadows make more sense now.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [Feedback] [CC] FE style game sprites and animation

Reply #25 on: January 06, 2019, 02:30:58 pm
I reccomend you remove the crease at the right end of stair tiles, only serves to make the tile diviside easier to see. At this camera perspective you won't really need that bit to show it's connecting to the wall.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #26 on: January 07, 2019, 12:49:42 am
I'm not sure what you mean, like the pixel column on the right side of the stairs? Is this how you were thinking of changing it?



edit: I changed the stairs. It fits better with monk tiles and adds depth.
« Last Edit: January 07, 2019, 07:41:57 am by falz »

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [Feedback] [CC] FE style game sprites and animation

Reply #27 on: January 07, 2019, 05:32:50 am
yep! though looking at it I didn't realize how much the stair shading tiles it. poo.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline eishiya

  • 0100
  • ***
  • Posts: 1266
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Website

Re: [Feedback] [CC] FE style game sprites and animation

Reply #28 on: January 07, 2019, 02:48:53 pm
I wonder if the stair shading is even necessary. There's no light source in the scene that would create that sort of rapid light fall-of, it feels at odds with all the other shading.

Offline falz

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [Feedback] [CC] FE style game sprites and animation

Reply #29 on: January 07, 2019, 08:08:56 pm
I agree! Here is another idea