AuthorTopic: Can't get palette right  (Read 501 times)

Offline Chris2balls

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Re: Can't get palette right

Reply #10 on: December 10, 2018, 11:45:48 am
Zanorin makes a good point, but colour-shifting isn't simply a gimmick: it helps describe what material you're making, or the light in the space which it is in.

I would say what could be improved is the contrast, as this will help them stand out.

Edit:

Third image is the edited wall with a noise layer set in difference mode, so it's NPA. It does give you an idea of how you can make the wall interesting by working on its texture.

Hope it helps. :)
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Offline Zanorin

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Re: Can't get palette right

Reply #11 on: December 10, 2018, 12:09:52 pm
Quote
it helps describe what material you're making, or the light in the space which it is in.
^ I completely agree with this, I forgot to mention it, the hue will have to change for the object to better fit in the environment.

I'm not really convinced by your third wall though, it looks way too noisy for pixel art imho (plus it has 230 different colors).
EDIT: I just looked up NPA and discovered it means not pixel art, so forget what I just wrote :D
« Last Edit: December 10, 2018, 12:11:31 pm by Zanorin »
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Offline Vinik

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Re: Can't get palette right

Reply #12 on: December 10, 2018, 11:40:13 pm
Generaly gray stuff is a good opportunity to play with complimentary hues blending on gray in the middle, such as warm yellowish lights, gray midtones and cold bluish shadows, or brow-red earthy shadows (more like tinted by ambient light from the soil around) against dessaturated cyan which is like reflecting the skylight a bit, passing on gray in the middle shades. Zanorin gave a lot of nice examples, give it a go :)

Offline mar_cuz

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Re: Can't get palette right

Reply #13 on: December 12, 2018, 10:13:39 pm
Thanks for all the input guys this has been very helpful