AuthorTopic: (WIP) tactics character(s)  (Read 40083 times)

Offline GOODNIGHTdestroyer

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Re: (WIP) tactics character(s)

Reply #40 on: February 02, 2007, 10:02:09 pm
Glad to see Adarias back.
And I am finally seeing that you were the one worth eating.

Offline Opacus

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Re: (WIP) tactics character(s)

Reply #41 on: February 02, 2007, 11:04:37 pm
Glad to see Adarias back.
Yes, welcome back buddy!

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #42 on: February 04, 2007, 02:56:49 pm
Here is the new walking animation, very WIP:

I think I'll add 2 extra frames to make it more smooth. I also still need to change the feet a little, they are changing in each frame to much.
The reason why I put it here so early because of the knees, It is so hard to make them bend without making it look bad :sry: .
Any advice on how to make it look better?
« Last Edit: February 06, 2007, 01:28:57 pm by dragonrc »

Offline Malor

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Re: (WIP) tactics character(s)

Reply #43 on: February 04, 2007, 08:44:13 pm
Hmmm, I dunno it looks fine with me...But if more people think it looks wrong I'll change it ;)
And here is a little something in progress:



looking evil huh :P



this needs ALOT more contrast, right now it resembles a Chocolate bar, not an evil warrior :-[
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline Xion

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Re: (WIP) tactics character(s)

Reply #44 on: February 04, 2007, 08:54:46 pm
Umm, he's moved on to a much better piece. Maybe you should scroll down a bit.
Anyway, Dragon, The new one looks freaking awesome. Honestly, all I can say is that you should up the contrast on the pans and maybe rotate his head a bit. But really, much, much, muchly improved.

*pants*
« Last Edit: February 04, 2007, 09:53:28 pm by Xion Night »

Offline Malor

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Re: (WIP) tactics character(s)

Reply #45 on: February 04, 2007, 09:03:44 pm
Umm, he's moved on to a much better piece. Maybe you should scroll down a bit.
Anyway, Dragon, The new one looks freaking awesome. Honestly, all I can say is that you should up the contrast on the pans and maybe rotate his head a bit. But really, much, much, muchly improved.

Oh I know, I was jsutg commenting on that one....the new one is amazing..
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline ndchristie

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Re: (WIP) tactics character(s)

Reply #46 on: February 06, 2007, 02:14:45 pm
hello all

im suprised that nobody has dropped the Link yet on this one.

be sure that your lines stay aligned properly aswell, you have a tendency to straighten all of them horizontally, probably a result of doing a lot of overhead and sideview work when you were first getting into pixelart.  Its a trap that a lot of people fall into.  if you need to, set yourself up an isomentric grid while working and then remove it from the final sets.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #47 on: February 07, 2007, 02:05:09 pm
I've been very busy these days
And here is the new edit:

But I think it looks better now because the legs aren't moving that horizontally anymore, thanks for pointing that out for me adrias ;D.
When I get the time I'll move in 2 extra frames. ;)

Offline entivore

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Re: (WIP) tactics character(s)

Reply #48 on: February 07, 2007, 11:16:41 pm
Personally I think it looks worse, like the legs are randomly kicking out. 



*edit* here's a reference, made via poser
« Last Edit: February 08, 2007, 12:35:14 am by entivore »
Only in the darkness can one most brightly shine

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Offline ndchristie

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Re: (WIP) tactics character(s)

Reply #49 on: February 08, 2007, 05:43:53 pm
I would suggest working from a wireframe.  here are a few samples from what im doing right now that show the development from wireframe to animation.  im not going to pretend that the animation is great, and they suffer from requiring that the head remain static and therfore ugly, but the pieces do stay for the most part properly aligned and in proportion because they were planned in advance with simple lines instead of by trying to get the whole drawing right at once.  the other nice thing about the wireframe is that it forces you to redraw everything instead of pushpulling into place (which you havent done much of but it's good to watch out for)


A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.