AuthorTopic: (WIP) tactics character(s)  (Read 40329 times)

Offline sharprm

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Re: (WIP) tactics character(s)

Reply #10 on: January 09, 2007, 03:52:03 pm
This edit looks kinda crap but basically shows you that you could make you animation by drawing every frame and not just
moving hands and feet around.



Also use less colors and make it simpler. Get rid of the gold stuff until your animation is finished.

Your piece the arms don't rotate right, they look like they rotate down.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
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Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #11 on: January 09, 2007, 04:55:02 pm
This edit looks kinda crap but basically shows you that you could make you animation by drawing every frame and not just
moving hands and feet around.



Also use less colors and make it simpler.

Thanks for the reply :)
Believe it or not, I drew every frame on its own (only the feet, i copied the rest), maby you will notice some equalties between the sprites, but that is because i drew the next frame with the previous frame next to it (hard to explain). I did just move the arms, but of course i edited them so it looked better.

I was planning on using less colours when the sprite was finished ;)
But with all the editing it always stays a big pixel mess so ill do it afterwards.

Get rid of the gold stuff until your animation is finished.

Well, they aren't really annoying or something and the animation if pretty much finished. (and when I edit something, like the next sprite you'll see below, I usually remove the gold pieces and place em back afterwards).
 
Your piece the arms don't rotate right, they look like they rotate down.

Is this better?:

 old      new
If not, I think I don't really understand what you mean..
« Last Edit: January 09, 2007, 04:56:49 pm by dragonrc »

Offline sharprm

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Re: (WIP) tactics character(s)

Reply #12 on: January 09, 2007, 05:32:57 pm
Maybe ignore the shoulders comment, i seem to have confused myself about the angle perspective thingy. But the feet really don't
lift off the ground in my opinion, making it look like he walks backwards. I haven't played tactic games so maybe this is how they do
the walk animation but the arms and legs move like pendulums, just back and forth. Anyway, goodluck.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #13 on: January 09, 2007, 06:39:52 pm
Maybe ignore the shoulders comment, i seem to have confused myself about the angle perspective thingy. But the feet really don't
lift off the ground in my opinion, making it look like he walks backwards. I haven't played tactic games so maybe this is how they do
the walk animation but the arms and legs move like pendulums, just back and forth.
At first I didn't really know what you meant with walking backward,
 but if you look long enough it really does look like he walks backwards :P
Anyway, the man I make these sprites for think the animation looks ok now so Ill be concentration on the backward sprite now:


Anyway, goodluck.
Thanks ;)

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #14 on: January 09, 2007, 07:22:15 pm

Final version, i made some small edits, like the front arm.

I now want to focus on the back sprite

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #15 on: January 10, 2007, 02:46:01 pm

Small improvements on the animation, look at the back hand of the previous sprite, it's kind of light.
(The whole sprite suddenly looks brighter on this bg...)


And an improved back version.

Edit:


Edit2:

I would really appreciate CC :)
« Last Edit: January 11, 2007, 10:58:47 am by dragonrc »

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #16 on: January 15, 2007, 12:45:08 pm
It's been a while but I managed to do some updates


There sttill are some things bugging me:

Should I change them, or should I leave them as they are?


EDIT:
tnink this looks a lil better


EDIT2:
« Last Edit: January 17, 2007, 12:48:53 pm by dragonrc »

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #17 on: January 20, 2007, 01:05:21 pm
Update:

The back sprite, improved.(and maby even finished?)

minor edit to the animation.



Next objective: animate the back sprite

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #18 on: January 20, 2007, 08:54:36 pm

A rough version of the walking sprite. It moves kind of...staticly or something

Offline entivore

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Re: (WIP) tactics character(s)

Reply #19 on: January 20, 2007, 09:42:58 pm
Started on the back facing walk eh?

The height changes when one leg is forward should be the same as the height changes when the other leg is forward.  In other words, there should either be 2 "up" frames or "4", not 3.

In the up facing walk, the right foot doesn't move as much as the left one, and seems to be moving a different angle as well.  Try using the line tool to make some parallel guidelines to help you with the feet positions.

Oh yeah, one more thing... the arms are going too far behind his back in the up facing walk.  Don't just cut-paste the arm-movement from the down facing sprites.
« Last Edit: January 20, 2007, 09:58:13 pm by entivore »
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