AuthorTopic: (WIP) tactics character(s)  (Read 38170 times)

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #80 on: February 22, 2007, 04:02:40 pm
Thanks for all those replies, they helped a lot
@Adarias
About the flesh reflection, I agree with ptoing. But your edit wasn't for nothing, You didn't only change the colors but you the pose a little as well and that helped a lot.
@helm
Your edit looks awesome! I agree with simplicity, if this small piece becomes too complex it will only make confusion. One thing I donít understand though, you said it needed a small controlled palette, but what do you exactly mean?

I think my biggest problems now are the color choices, Iíve read some topics about them but damn they are though to understand. Any tips on what Iím doing wrong, the contrast? Or maybe the brightness?

Here are the edits I made, Iím not sure about the right leg and the colors but the rest looks good IMO.
« Last Edit: February 22, 2007, 11:28:31 pm by dragonrc »

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #81 on: February 23, 2007, 01:04:18 pm
Update:

colorchange with the help on pixeljoint.


-Damnit, quoted myself again instead of modifying it :durr: -

Offline Vertigo-zero

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Re: (WIP) tactics character(s)

Reply #82 on: February 23, 2007, 07:30:51 pm
I dont know about this RPG character  :mean: it has been on the forums for a while and I still have my doubts...
When you made the new animation from scratch (with the brown/red shirt) I thought you where going in the right direction, but you've fallen back into your old route sortaspeak... I do need to have one thing said: do not use the dude with the blue armor anymore! Its kinda pillow-shaded and has a bad animation... Use your new one and make hig legs move with less... spasm :P

anyway good luck  :hehe:

Offline ndchristie

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Re: (WIP) tactics character(s)

Reply #83 on: February 23, 2007, 07:51:35 pm
i beleive the new one used simple clothes to help pick out body parts during animation, and that the progress made there is now going to be translated to this design.

I agree though that the other had much better definition.  See my previous post about that.

One big thing i still see is the arm being straight.  The wrist should align itself with the stock of a man's genitals and the hand should cintinue to roughtly mid-thigh.  If his arm is straight, based on the positions of his hands, then it is too short.  Either having the arms bent at the eblow (more natural) or move the hands down (more stiff looking) will solve this length issue.
A mistake is a mistake.
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Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #84 on: February 23, 2007, 10:32:13 pm

Fixed the arm :)
Still having doubts about using the milder inner lines or not...

And I agree with you about that the one in the brown/red shirt has better definition. I was thinking about just finishing this character, create a new head character and use this one as a NPC knight or something if I make this into a game since this character is causing a lot of trouble because of it's design. And after I created a new head character I just go on with animating the new head character.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #85 on: March 05, 2007, 02:08:11 pm
I took a break on this for a week or two but I'm back on this again :)
I descided to ditch the blue armour, it didn't work out anyway.
And I made a new character.
I kept it simple like you guys suggested and I added a scarf so it still is recognisable.


I made two versions, I'm having some doubts about the arm, should I use the dark outlines or the soft outlines?

edit:
Just noticed something, are the arms bending enough? Espesially his right one.

Offline Rerg1

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Re: (WIP) tactics character(s)

Reply #86 on: March 05, 2007, 02:12:21 pm
Not to be rude but what the critique says hasnt been put into action.

Use highlights and use the colour black.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #87 on: March 06, 2007, 05:20:26 pm

Colorchange, like the last two best.
Tried to make highlights on the last one but I think it pops out to much...0
(about the pose, I accedentally recolored the 1st frame of the animation instead of the normal stance :crazy:)
« Last Edit: March 06, 2007, 08:37:21 pm by dragonrc »

Offline Xion

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Re: (WIP) tactics character(s)

Reply #88 on: March 06, 2007, 11:31:01 pm
Tried to make highlights on the last one but I think it pops out to much...0
No, I like the last one best.
You're dithering an animation? That might look wierd.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #89 on: March 07, 2007, 09:18:48 pm

Walk animation with the recolored sprite.
next things to do:
-make the right arm bend a little better
-some small edits on the animation
-make some tiles so I can place the character on a bg to see if it fits (never done tiles b4)
-other possible edits
« Last Edit: March 08, 2007, 07:21:18 am by Panda »