AuthorTopic: (WIP) tactics character(s)  (Read 26412 times)

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #20 on: January 20, 2007, 11:07:34 pm
Started on the back facing walk eh?

The height changes when one leg is forward should be the same as the height changes when the other leg is forward.  In other words, there should either be 2 "up" frames or "4", not 3.
Yeah I noticed, I fixed that.
In the up facing walk, the right foot doesn't move as much as the left one, and seems to be moving a different angle as well.  Try using the line tool to make some parallel guidelines to help you with the feet positions.
I fixed the right foot, I also think they are moving in the same angle now
Oh yeah, one more thing... the arms are going too far behind his back in the up facing walk. 
Fixed :)
Don't just cut-paste the arm-movement from the down facing sprites.
I didn't ;)

Here it is:
old:   

new:
« Last Edit: January 20, 2007, 11:14:18 pm by dragonrc »

Offline Cow

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Re: (WIP) tactics character(s)

Reply #21 on: January 21, 2007, 01:01:12 am
Remember that arm movement/leg movement are opposite. It's fine with your front-facing one, but not the latest one.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #22 on: January 21, 2007, 10:21:30 am
UPDATE:


I changed the movement of the arms and legs.

EDIT:

Fixed the 'leg lifting'

And I did a little edit on the right arm, I thought it didn't move like it should so I changed it.
« Last Edit: January 21, 2007, 10:30:12 am by dragonrc »

Offline entivore

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Re: (WIP) tactics character(s)

Reply #23 on: January 21, 2007, 08:58:03 pm
I did a little edit



3 Minor changes:
Made the right arm go out into his front more, and behind his back less
Corrected the foot positions (remember if you shift a frame it moves everything... so alter the leg length to compensate and keep the feet in the right spots)
Made the feet slightly higher and slightly more angular when coming forward compared to when going backward
« Last Edit: January 21, 2007, 09:39:06 pm by entivore »
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Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #24 on: January 22, 2007, 05:19:56 pm
Thanx entivore, it really helped ;D. Some edits may be extreme but they most certainly helped.
Your sprite made me realise the arms was moving weird, especially the left, and the legs needed some changes. Here is the update:

Offline pixelsforhire

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Re: (WIP) tactics character(s)

Reply #25 on: January 23, 2007, 06:24:23 am
Is it just me, or is that knight wearing hip huggers on the walk away animation?

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #26 on: January 23, 2007, 04:07:25 pm
Is it just me, or is that knight wearing hip huggers on the walk away animation?
'hip huggers'?

Offline ptepid

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Re: (WIP) tactics character(s)

Reply #27 on: January 23, 2007, 04:22:37 pm
Is it just me, or is that knight wearing hip huggers on the walk away animation?
'hip huggers'?
I think what pixelsfohire means that because the belt is skin-coloured, it looks like he's wearing low cut pants (i.e. they barely reach the hips, let alone the waist). That's how my mind interpreted it when I first saw it.

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #28 on: January 23, 2007, 05:09:57 pm
Hmmm, I dunno it looks fine with me...But if more people think it looks wrong I'll change it ;)
And here is a little something in progress:



looking evil huh :P

Offline dragonrc

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Re: (WIP) tactics character(s)

Reply #29 on: January 26, 2007, 05:20:39 pm

Edit made with help at pixel joint. But should it move like this? Since it's not his a$$ but a piece of armour...