AuthorTopic: D.O.H. [NEW UPDATE 4]  (Read 9823 times)

Offline Feron

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Re: D.O.H. [NEW UPDATE 4]

Reply #10 on: January 13, 2007, 10:59:00 am
Something seems dodgy here.

your sprite, to be blunt, is very amateur, yet your wall is quite stunning.  It makes me think the wall is photoshop and color reduced.  I dont want to turn this thread into one of those "Purist vs. What-Ever-Gets-The-Job-Done" debates.  There just seems to be many pixel combinations and colors in your wall that a human would have to spend hours on to get right.  If this is photoshop and reduced I dont think many people will care because it looks quite good, I'd rather you were honest.

I would have said you put down lots of color to get texture, reduced it to about 6 colors with pattern dither on, and then added those cracks over the top.
don't Attack me for this - its just my opnion.

Offline Terley

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Re: D.O.H. [NEW UPDATE 4]

Reply #11 on: January 13, 2007, 12:07:38 pm
there is most likely more than one person working on this Feron, I do think the sprite work needs much more improvement, the palette needs work and there are some other things that could be improved about it.. heres an edit..



I think the head is way too big, compared to the backdrops something tells me it shouldn't be too chibi, its not perfect but I had a go at changing the palette slightly, hope any of this helps, goodluck with it.
« Last Edit: January 13, 2007, 12:10:45 pm by Terley »
I've not got anything interesting to type here..

Offline Feron

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Re: D.O.H. [NEW UPDATE 4]

Reply #12 on: January 13, 2007, 12:12:06 pm
there are most likely more than one person working on this Feron,

Quote
I started a mockup for the game.

Quote
For the past couple days I have been working on a base for the game

there maybe several people working on this - but all the gfx in this thread are made by him.

Offline Terley

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Re: D.O.H. [NEW UPDATE 4]

Reply #13 on: January 13, 2007, 12:16:53 pm
well I don't believe that for a second, some parts are really good and others need a lot of improvement, It just seems obvious that there are 2+ people working on these graphics. I don't think this is all him.
I've not got anything interesting to type here..

Offline eck

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Re: D.O.H. [NEW UPDATE 4]

Reply #14 on: January 13, 2007, 01:27:53 pm

size=4pt]Oh BTW i worked my but off making this so please don't steal it, (c) all rights reserved, plus your a jack ass if you do....[/size


in small text under the wall tiles >.<
i know chaos reasonably well; yes, well enough to vouch for him, and i know that if he says he made them, then he made them.   >:(
+ he doesn't have photoshop, gimp, paint.net, or any other image manipulation program  :P

onto the character.  i think that he is done reasonably well, and fits the style of the overall game.  one thing that you may want to do though, is reuse some of those awesome metal shades on the character.  he needs a bit More contrast, and a purplish outline tone.

untz untz untz?

Offline Ryumaru

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Re: D.O.H. [NEW UPDATE 4]

Reply #15 on: January 13, 2007, 03:26:02 pm
feron, i have no dought that he has done this. when zoomed up, the pixel placement defiinitely seems at his level.

Offline Chaos Tayoko

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Re: D.O.H. [NEW UPDATE 4]

Reply #16 on: January 13, 2007, 07:39:43 pm
Quote
yet your wall is quite stunning

Thx, but i still think it can be improved. People have been Acusing me since i first started working on pixel arts. I have learned just to take it as a complement. Altho you are different, I admire that you take a flame-free apraoch to share your opinion.

Quote
colors in your wall that a human would have to spend hours on to get right

It took me days, proving how much i need to learn.


Btw guys i added more concept are.
Who's is a cheap, reliable Artist? Me!
http://tayokoart.com

Offline Ryumaru

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Re: D.O.H. [NEW UPDATE 4]

Reply #17 on: January 13, 2007, 09:41:43 pm
in a rush, will explain my edit later, should still be pretty helpful though:

you had way too many colors in that wall, so much so that there were 2 stragglers i couldnt find that made my image 17 colors when i only "used" 15.  the other thing is clarity. one of the most valued things of pixelart is clarity, it is unique to pixel art because the artist has FULL control over every single element of the image. the work you have now is good, but reminiscent of photoshop art where things are aaed unnecisarly and messily. i also pushed the higlights on the cracks, maybe just personal preference. i learned the technique from art in the game " chaos engine". go look it up, the art is pretty much awesome.
« Last Edit: January 13, 2007, 10:18:54 pm by Ryumaru »

Offline Ryan Cordel

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Re: D.O.H. [NEW UPDATE 4]

Reply #18 on: January 13, 2007, 09:44:38 pm
I think the general point was color reduction, from what I can guess?

Offline Xion

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Re: D.O.H. [NEW UPDATE 4]

Reply #19 on: January 13, 2007, 10:12:41 pm
As well as smoothing and decomplicating things