AuthorTopic: Good'ol Animation  (Read 3190 times)

Offline Chaos Tayoko

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Good'ol Animation

on: January 05, 2007, 12:51:00 pm
I recently started working on a base for an online game, and well when I got to the actual animation, I found myself lost not knowing procedure, I felt like i was in a dark room having to feeling my way around. At the end, looking ar some reference and getting some help from my two buddies Aczidenz and Ryumaru I got by, but I wasn't sure if i did it in an affective manner. Perhaps wat I am really asking is, Is there a set guideline for animation? Do you use the previous state for the next frame? Or do you re construct the entire sprite? Is feeling around until you get it right the "right" way? I would be more then happy with some linkage, but i really want to hear your past experiences and your techniques when animating.
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Offline baccaman21

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Re: Good'ol Animation

Reply #1 on: January 05, 2007, 12:57:17 pm
there's many ways to animate... personally I work on the age old principle of creating my key frames then tweening them... buy a book about it... (see my sig) you really won't regret it...as the questions you ask are answered in full...

alternatively Check out this post I made yesterday... for a diluted heads up...
http://www.wayofthepixel.net/pixelation/index.php?topic=2913.msg36417#msg36417




Buy the book - The Animator's Survival Kit by Richard Williams

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Offline Chaos Tayoko

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Re: Good'ol Animation

Reply #2 on: January 05, 2007, 01:43:23 pm
I am not in a position where I can buy the book, But I did in fact look at the thread. I learn a couple cool tricks.

  • Define The future most extreme state, then make it flow more gracefully by adding slides and showing the mid steps
  • Use Masses, look at the Masses, Altho I used this I feel more in tune with it and it saves you the trouble of coloring a faulty animation
Who's is a cheap, reliable Artist? Me!
http://tayokoart.com

Offline alkaline

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Re: Good'ol Animation

Reply #3 on: January 05, 2007, 11:32:11 pm
I don't think I've ever done an animation like that, maybe I should try....


usually i just go frame by frame sketching it out and then pixeling it when it looks right, or in some cases i pixel the first frame then just paste it and alter each next frame.

Offline Chaos Tayoko

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Re: Good'ol Animation

Reply #4 on: January 06, 2007, 02:56:14 am
yea you should, that pumpkin kinda looks like and epilepsy attack  :lol: :y:
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Offline alkaline

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Re: Good'ol Animation

Reply #5 on: January 06, 2007, 03:19:45 am
That was on purpose, here's the original :P 

anyways it all just depends on preference. just try out things and see what turns out best for you.