AuthorTopic: question about the price ( it's only a question)  (Read 453 times)

Offline Aegis75010

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question about the price ( it's only a question)

on: November 30, 2018, 08:42:59 pm
hello everybody  :) (sorry if i have a bad english i'm french  :) ) i have a question, generaly how many is the price to make a character for a video  game and his mooves ( attacks, magic attacs, ect) because i need  to make seven character for my game but i don't now how many is the price plese answer me

thanks o read this ;D

Offline eishiya

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Re: question about the price ( it's only a question)

Reply #1 on: November 30, 2018, 09:45:57 pm
The price depends on the style of the sprite, size of the palette, size of the frames, the smoothness of the animation, etc. It's impossible to give even a ballpark answer without knowing what sort of art you want, because even something like a walk cycle can range from a few USD to hundreds of USD depending on these factors and on the skill of the artist. Do you have an example of what sort of look you want, or at least a description.

Offline Aegis75010

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Re: question about the price ( it's only a question)

Reply #2 on: November 30, 2018, 10:20:05 pm
my game is a fantasy rpg  when the caracter is on the map i just need my charcter walk in the 4 direction and the body of the charcter is a little  bit reduce like pokemon  but when the fight beging  the full body of the character is showed. and about the smoothness  i  want a normal smooth not to fluid and not to slow. this is my description and i need that for 6 character the las just need to walk on the 4 direction. For this how many is the price

Offline eishiya

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Re: question about the price ( it's only a question)

Reply #3 on: November 30, 2018, 10:55:54 pm
How big would the sprites be, in pixels? With pixel art, unlike most other media, the size affects the time (and therefore also cost) a lot. 32x32 pixels is 4x the size (in terms of pixels to edit) of 16x16, so the cost increases accordingly.

Cyangmou did a great write-up on pricing here, I highly recommend you read it. If nothing else, it'll give you an idea of what kind of information an artist will need to know before they can give you a quote.

Offline Aegis75010

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Re: question about the price ( it's only a question)

Reply #4 on: December 01, 2018, 11:28:38 am
thank you very much

Offline Aegis75010

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Re: question about the price ( it's only a question)

Reply #5 on: December 01, 2018, 06:44:47 pm
i finish read :) . About the smoothness of the animation i think 25 fps is goog for my game for the size i don't know what kind of size choose to make a rpg about the details  only the main character need a lot of details for his blade an his sword and his necklace because it's very important for the story the  others need  a little bit details than the main character. and  for the design the seven character are being drawn i have the draw for each of seven character  the design is not a problem . the big problem is about the attacks of the 6 character because in a rpg game there is a lot of sword attack and magic attack. that's all thanks to help me eishiya ;D

Offline eishiya

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Re: question about the price ( it's only a question)

Reply #6 on: December 01, 2018, 07:06:01 pm
Smaller sprites typically don't need higher framerates, but if you want something sized similarly to Cyangmou's 25FPS example, you can expect to pay around US $100-200 or more per animation, that stuff takes a while and requires a good amount of animation skill to look passable.

Offline Aegis75010

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Re: question about the price ( it's only a question)

Reply #7 on: December 01, 2018, 08:49:30 pm
omg  :o 100-200 for each animation if i calculate i will paid the walk, the run, the sword slash (the basic hit and the variables evolution), the magic attacks( and the variables evolutions), the crouching, the defeat animation, the win animation, and that multiplied by seven do you have an advice to reduce the price because i have only sixteen years old it's my first game i don't know how many years of work i will do to pay this  :'(     

Offline eishiya

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Re: question about the price ( it's only a question)

Reply #8 on: December 02, 2018, 03:24:50 am
The two biggest savings are to reduce the sprite size and to reduce the frame rate. Figure out the smallest that your sprites can be while still communicating the important information, and aim for that.

You can also reuse animations (for example, have only one "action" animation per character, but have different particle effects for different spells and attacks), and reuse entire animation sets (for example, some characters can just be recolours of other characters).

If money is very tight, you can forego animation entirely, and instead have a small number of still sprites that move slightly programmatically (e.g. move back a bit when hit, move forward when casting, etc). Many older games, including classics like the NES/SNES Final Fantasy games did this, most of the characters in those had only a few frames of animation.

Since this is your first project, I highly recommend scaling your animation wishlist way down. Do only enough to make the game playable and easy to understand. This isn't your magnum opus, and chances are, very few people will see the final result anyway. Focus on learning the skills you want to learn, not on making a beautiful product. If you're not using this project to teach yourself to animate, then don't animate it more than you have to.

Offline Aegis75010

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Re: question about the price ( it's only a question)

Reply #9 on: December 02, 2018, 12:35:57 pm
you have right i wanted my game be perfect but i'm a beginner  i must learn if i want  my game grow.  a last question if i reduce the size and if i reduce the fps like 12 fps or 10 fps nd if i use an magic attack guetsuga and i change the color for different elements to reuse this attack do you think the price gonna be reduce ?