AuthorTopic: SkeleHelp  (Read 2392 times)

Offline jeiki

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SkeleHelp

on: January 02, 2007, 09:29:42 pm
Need help and crits! i'm making this for a hack n' slash platformer game, i dunno something looks missing, i guess i need you guys' opinions:


極度のレーザーの多色刷りの飛行の浮かぶバナナに対す る非常に熱く熱いロボッ

Offline Stwelin

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Re: SkeleHelp

Reply #1 on: January 02, 2007, 10:00:38 pm
Wow, this is the most non-generic skeleton enemy i have seen in a while.

I think that in the animation, when the far foot goes back, it's too high and not far back enough. i'd keep the foot on the same horizontal plane, and have it move farther back than it goes currently. Other than that i'd say it looks really nice, the head motion and the shoulders/arms are awesome. (maybe make them swing just a little? they look kinda lifeless.)

edit: oh, oh, also, when the shoulder goes down, the opposite foot should be forward. That way it will look more like a slouching-walk rather than a dance. (if you try walking in this fashion, you'll see what i mean. :P)
« Last Edit: January 02, 2007, 10:02:51 pm by Stwelin »