AuthorTopic: [WiP] Game project "Jobel" mock-up  (Read 17147 times)

Offline Luzeke

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Re: [WiP] Game project "Jobel" mock-up

Reply #10 on: December 31, 2006, 02:59:36 pm
His stance is a little bit wonky, so I changed it a bit and changed the colors a little. I think he looks better this way.




The military guys are gonna appear a lot, so their camo could change colour depending on what enviroment they are in.  ;D

I'm gonna take on the GUI now.

Offline snake

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Re: [WiP] Game project "Jobel" mock-up

Reply #11 on: December 31, 2006, 03:28:22 pm
I think the thing I notice the most is that it looks a little messy. The main character has a mixture of colours with a lot of the same hues with little or no separation. Also, the highlights appear somewhat random with spots of light colours on dark areas. The pants hear and shirt come to mind.

Also, the long, darks lines/clouds in the background stand out very much and could probably do with an extra colour for blending. Maybe make the whole thing lighter so it won't mix with the towers.

Offline Luzeke

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Re: [WiP] Game project "Jobel" mock-up

Reply #12 on: December 31, 2006, 04:31:19 pm
Started doing some button icons. They don't look particularly good right now. BUt I'm kinda stuck on them, I'm not sure what to change.




If you have any suggestions I'd be happy to hear them. Gotta scoot now. New Years Eve celebration!

Happy New Year everybody. See you in 2007! :D

Offline Zolthorg

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Re: [WiP] Game project "Jobel" mock-up

Reply #13 on: December 31, 2006, 07:11:29 pm
They're impossible to read.
If you're set on using red, the letters need a darker outline.

Offline Faceless

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Re: [WiP] Game project "Jobel" mock-up

Reply #14 on: January 01, 2007, 11:00:28 am
Er.. what?
They're easy to read...
Anyway, I think the problem is that everything looks messy and unrefined. I'd spend some time on cleaning everything up - outlines and shading.

Offline Luzeke

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Re: [WiP] Game project "Jobel" mock-up

Reply #15 on: January 02, 2007, 12:09:15 am
I've made a health bar which includes weapon display. I'm pleased with how it looks.





I ditched those other buttons, they were supposed to show with text or another icon what the buttons do (like in zelda) but I realised it would be unnecessary. But I liked the colors, so I kept those.

Offline Stwelin

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Re: [WiP] Game project "Jobel" mock-up

Reply #16 on: January 02, 2007, 12:26:35 am
The health bar looks pretty cool. I'd say make it a bit thicker though, it's kind of hard to read, especially if your focusing on the character, it's hard to tell where the red ends and the empty bar begins.

Offline Luzeke

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Re: [WiP] Game project "Jobel" mock-up

Reply #17 on: January 02, 2007, 12:33:30 am
Something like this?



 :)
« Last Edit: January 02, 2007, 12:41:13 am by Luzeke »

Offline MoD

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Re: [WiP] Game project "Jobel" mock-up

Reply #18 on: January 02, 2007, 01:01:26 am
The dagger and healthbar looks real nice, but it's got an obnoxious amount of colors (22 w/ transparency); unify your palette some and you'll be able to cut that down by around 10 colors at least.

Offline Luzeke

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Re: [WiP] Game project "Jobel" mock-up

Reply #19 on: January 02, 2007, 01:31:22 pm
Magic bar, made it point the same way as the health bar at first but switched it.





Could you please tell me why it's such a taboo using a lot of colors?

Edit// Oh yeah, changed colours on the darkest clouds and the dark lines behind the mountains. Also added a a big blob of clouds behind the mountains.
« Last Edit: January 02, 2007, 01:35:17 pm by Luzeke »