AuthorTopic: Swamp tileset  (Read 19238 times)

Offline EyeCraft

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Re: Swamp tileset

Reply #30 on: December 20, 2006, 11:56:39 am
Thanks Junkboy. Shadows are a thing I would like to add. I'll see how it goes.

Update: I've played a little with the top edge of the road to try to find a more correct style, I think it's much more successful, what do you think?

Offline Dusty

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Re: Swamp tileset

Reply #31 on: December 20, 2006, 01:13:10 pm
I think the problem with the road is that you're giving it a texture to transition the edges-to-center. I mean that's find to make the road blend, but then you have the actual texture of the road, where the dark part fades into cracks, and it really gives the road a sense of shape, like a cylinder, like it's really coming up high off the ground. If that makes sense.

Also, the high grass has a noticeable vertical line in the tiling.

Offline Faceless

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Re: Swamp tileset

Reply #32 on: December 20, 2006, 05:49:19 pm
Shift the line on the road down 2 pixels, and for the transition from road to dirt, give the dirt dominance over the road (higher) rather than the road dominance over the dirt.
Otherwise, nice tiles, but the water looks a bit dull.