AuthorTopic: 'sub pixel' animation  (Read 16492 times)

Offline .TakaM

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Re: 'sub pixel' animation

Reply #20 on: December 20, 2006, 03:18:19 pm
i look forward to seeing what you make ;)
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Offline Xion

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Re: 'sub pixel' animation

Reply #21 on: December 21, 2006, 10:52:31 pm
Yeah, fun stuff.
More examples:
I'm still proud of this one. The silhouette doesn't change during the idle part. (At least I don't think it does...Not much anyway.)
Yep, good ol' Samus. Again, the outline doesn't change anywhere but the back thingy.

Offline skw

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Re: 'sub pixel' animation

Reply #22 on: December 22, 2006, 01:11:10 am
I'm happy there are topics like that on Pixelation. Some new practical knowledge acquired! ;)

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Offline Conzeit

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Re: 'sub pixel' animation

Reply #23 on: January 01, 2007, 01:14:50 am
Baccaman, the solution I usually employ when I want to make less than a pixel of movement for scrolling a sillouethe...is simply to selectively modify the sillouethe.

how can I explain it?......hm.okay I dont have to

see marco's shoulder there? it's transforming like there's no tomorrow. it's only supposed to be going up, but in order to make the movment more subtle than bumping it up a pixel, it's shape gets deformed as it moves up. in order to animate like this you need to have a picture of the sprite inside your mind  which is more detailed than the actual resolution it's at, only that way you can modify it's shape and stay faithful to what it should look like, otherwise you're just making a blobbery mess.

am I making any sense at all?