well another thing there is, is the rgb subpixel aa you can do on lcd displays.
I am using a weighted approach here, not using full red, green and blue, but variants which work much better and look ok on CRTs as well.
For classical pixelart this is pretty much useless tho unless you could make a game only in black and white, it does not work anywhere as well with colour and of course some screens use BGR and that would fuck how it looks completely.

No aa, subpixel rgb aa, 1 pixel classic and 2 pixel classic aa
Basically it works because each pixel is made from 3 little strips of R, G and B, so if you want darkness on the right 2 thirds of a pixel you put a red pixel, if you want only the right one third dark you put yellow there which is both red and green activated.
So yeh, pretty much pointless for normal pixelart.
EDIT: Hahaha, Takam, I bet I was faster because I used the power of Promotion's animbrushes

« Last Edit: December 19, 2006, 02:19:48 pm by ptoing »

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There are no ugly colours, only ugly combinations of colours.