AuthorTopic: spaceship, house and more...  (Read 39941 times)

Offline AdamAtomic

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Re: spaceship, house and more...

Reply #70 on: January 03, 2007, 06:01:35 pm
some love back from me as well:
exactly 100 triangles. of which 80 go to the wheels. -sigh-
For the flat, side surface of the wheels have you tried using just a 1 (or 2) triangle surface with a transparency map around the edge? I've seen that trick in a lot of games, especially low-poly ones.

Btw these are really great Kenneth :)

Something I used on a recent cell phone game was simply removing the interior face of the wheel - the side that you basically never see even once in any normal game.  This would save you 16 triangles with 4 hex wheels, and 24 triangles with 4 oct wheels :)

Offline snader

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Re: spaceship, house and more...

Reply #71 on: January 03, 2007, 09:29:02 pm
i got rid of the 2 triangles that are inside of the vanbox, lef the ones that are sticking out from below, thinking, i might just show it all. if the game really couldnt handle it i'd replace the wheels with 6 triangled octagons. but meh. i'm finished with it. trying my hand at a character now.  now focus on ken.

Ken - finish that character so i know what you're gonna do with the empty space =P

Offline Scuba Steve

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Re: spaceship, house and more...

Reply #72 on: January 05, 2007, 07:23:42 am
Oh my!  I remember that figure, Kable, back on the old pixelation board.  Incidently, nice avatar ;)
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Offline Rynen10K

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Re: spaceship, house and more...

Reply #73 on: January 06, 2007, 08:24:35 pm
Any other Maya users out there?
I think all i haveto do is turn off anti-aliasing in the Maya Hardware Render settings... but as stupid as it sounds, i can't figure out how to do it! :(

Offline robotriot

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Re: spaceship, house and more...

Reply #74 on: January 06, 2007, 09:15:07 pm
Don't render with Maya Hardware, use Software instead. You can set AA-quality right there as the first option. Also disable any texture filtering.
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Offline Rynen10K

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Re: spaceship, house and more...

Reply #75 on: January 07, 2007, 01:51:51 am
I'm having trouble rendering with the Maya Software option (as you can see in my earlier post), otherwise i'd just use that...

When I turn the AAing off in the main window, it seems to line everything up perfect, though. When i render, however, the Software Render messes things up, and I can't turn off the AAing in Hardware Renders....

Maybe Maya's just not the program to do this kind of stuff in...?

Offline Vertigo-zero

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Re: spaceship, house and more...

Reply #76 on: January 07, 2007, 08:02:25 pm
Wow kenneth I should do something like that as well, mainly because I can haha  :) great idea  :y:

Offline eobet

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Re: spaceship, house and more...

Reply #77 on: January 08, 2007, 04:07:43 pm
I absolutely love this style! It feels like three dimensional pixels, because of the extreme low-poly models.

I always thought that bilinear filtering was a gift from the heavens, but I'm not so sure anymore. Though I suspect that the scene these models would be placed it might have to contain many flat or gradient shaded polygons to make them pop and prevent everything from getting grainy and messy.

I would love to see more (even if it bends the forum rules a bit)!

Offline SCiDT

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Re: spaceship, house and more...

Reply #78 on: February 11, 2007, 01:16:58 am
Honestly wow! I would love to do one or two of these?

Is there any tutorials you'd recommend?

Offline Jhelle

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Re: spaceship, house and more...

Reply #79 on: February 11, 2007, 12:04:19 pm
I had lessons in texturing stuff in 3dmax at school :) I don't have the reader for you but probably these links will help you out.

http://world-editor-tutorials.thehelper.net/unwrap.php
http://waylon-art.com/uvw_tutorial/uvwtut_01.html
http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/

 :y: , good luck.
« Last Edit: February 11, 2007, 12:06:35 pm by Jhelle »