AuthorTopic: spaceship, house and more...  (Read 35339 times)

Offline Ryan Cordel

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Re: spaceship

Reply #10 on: December 18, 2006, 12:55:51 pm
Perfect  pink! I can't believe my eyes...this is so beautiful! I got no crits at all, but how did you rotate it?

Well, he did say it was a 3d model, so it's not very hard to turn one around, really.

Offline EyeCraft

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Re: spaceship

Reply #11 on: December 18, 2006, 04:27:20 pm
It almost hurts, how cool this is. I agree with AdamAtomic's crits. Everything is just excellent, well done.

Offline pi

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Re: spaceship

Reply #12 on: December 18, 2006, 06:19:23 pm
Man, that's pretty much the coolest low poly spaceship ever.

What program did you use to make the 3D model?

Offline Kennethfejer

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Re: spaceship

Reply #13 on: December 18, 2006, 10:37:44 pm
thanks for the comments :)

Rox: cool, you should post them somewhere, they could be fun to have a look at :)

AdamAtomic:
thanks ,appreciate the comments :)

2 -true the back is a bit boring, but thats how the original looks and i would probably add a couple of flames, if it were ever to go into a real game.

4 - im actually using most of the texture space and i cant really change the uv's for the wings, before it'll start looking really messy. i also want to make somewhat sure, the pixels roughly stays the same size.

the bottom has a little bit of shading, but its mostly just gradients, so yeah, im not super happy about how that turned out.
hehe might give the Pepakura designer a go.

Rynen10K:
do you have snapping on ? because thats the only way i can be sure its perfect in 3dsmax.
i cant tell you how its done in maya, but it should be able to do it pixel perfect.

pi:
3d studio max
« Last Edit: December 18, 2006, 10:44:10 pm by Kennethfejer »

Offline Rynen10K

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Re: spaceship

Reply #14 on: December 19, 2006, 09:35:48 am
Yes, I have Pixel Snapping on, made sure the grid was aligned pixel perfect, etc... I just don't get it, though...

Must be a Maya thing... I'm hoping it's just a render issue, because I'm almost positive it's not the UVs'...maybe I have to set the units to pixels? Who knows.

Guess this is just another reason to re-learn Max again...

I'm so tired of switching between the 2 programs... @_@ Everything i know how to do in on program i don't know how to do in the other.

Anyway, thanks!
« Last Edit: December 19, 2006, 09:38:12 am by Rynen10K »

Offline Kennethfejer

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Re: spaceship

Reply #15 on: December 19, 2006, 10:07:28 pm
here's a house i did today






Rynen10K :
hehe yeah you are probably better off learning one program at the time :)

Offline fil_razorback

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Re: spaceship and house

Reply #16 on: December 19, 2006, 10:47:38 pm
WOW, this is stunning !
No crits from me, it's even more impressive than your regular pixel works.

Offline Lick

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Re: spaceship and house

Reply #17 on: December 19, 2006, 10:49:17 pm
BUNNY-FUCKING-AWESOME!

They look cute. Animal Crossing-ish cute. Take a zoom at 2x (or even 3x) and they still looks nice. Good job. Make them publicly available .. please.
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Offline am_pm

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Re: spaceship and house

Reply #18 on: December 19, 2006, 11:46:12 pm
Hey, that's pretty cool. I like low poly work, it has a nice feel to it.

Offline AdamAtomic

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Re: spaceship and house

Reply #19 on: December 20, 2006, 12:16:06 am
excellent!  very nice man!  the display quality to texture size ratio is fantastic, excellent stuff!