Critique > Pixel Art

Pocky Love Edit:// finished?

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Bisque:


28 colours + transparency.

i wasnt specifically aiming for a low colour count so if you think 28 is too high..sorry :/. I'm bad at that i gues.

I used black for parts of the outlines, I hope it looks okay x_o. If not, how can i fix it?

btw that is milk pocky that she is holding, which they no longer make ;_;. RIP my beloved.

uh, and the purple thing is a torn bunce stuffie. I dont know why I put it in there lol.

Bunce= haha



-------------------------------

EDIT://

OKAY so thanks to some useful cnc I -think- I'm done? Maybe not but i hope haha xD;.



from my last edit down the page there, I've fixed the foot/shoe/leg angle (hope it looks okay now. If it doesnt, tell me and i'll work on it more x_x;), aswell as reduced the colour count by 1 more so that i now have 15 colours.

@Helm: I took away the useless grey and replaced it with the dark blue i used to outline the coat. Soo..no blocky black, but still no 'wasted' colour =p. I don't think it looks too bad with the blue.

so yes, any more cnc ppls? o_o;;

Helm:
lo.

forget the black selout. It doesn't make any sense. I say replace colours with something softer, or lose the single pixels altogether.

coat reds do not need more than 3 colours. Wasting shades.

two darkest grays identical, close to black, you should collapse.

skin shades and coat reds could easily ramp into eachother.

purple creature doesn't need more than 3 purples either.

This could be 16 colours.

Love it, otherwise.


here's a unified palette edit. Could be done better. Shows how to get from disparate colours to a cohesive 16

lief:
had to google "pocky" :)

ok, it looks really good so far.  you should draw a different shoe for the foot on the right (her left).  make the dress shadow the legs more.  most of the color ramps could only have a maximum of 4 colors and still be effective.  the detail on the milk pocky doesnt work too well with those colors, as helm was saying, the outline overpowers any contrast that may be on it.

c'

Bisque:

--- Quote from: Helm on September 21, 2005, 10:11:58 pm ---lo.

forget the black selout. It doesn't make any sense. I say replace colours with something softer, or lose the single pixels altogether.

coat reds do not need more than 3 colours. Wasting shades.

two darkest grays identical, close to black, you should collapse.

skin shades and coat reds could easily ramp into eachother.

purple creature doesn't need more than 3 purples either.

This could be 16 colours.

Love it, otherwise.

--- End quote ---

uhhh..i only understood about half of what you just said, lol x_x;. 

Helm:
the black 'dots' you have following the big pockey stick, that's selout of some sort. Sorry if I wasn't clear. The edit shows what I ment, hopefully.

when I say collapse I mean take two shades and find a middle one from the two.

see what I mean about skin and coat shades ramping into each other on the edit.

Also added contrast, dunno if you like, that's an artistic choice, since your art doesn't have to go in a game, so less contrast is fine.

Sorry if my crits were very fast and spartanly put.

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