AuthorTopic: Swamp tileset  (Read 16639 times)

Offline EyeCraft

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Re: Swamp tileset

Reply #10 on: December 16, 2006, 01:40:07 am
@Pawige: Thanks. Yeah I've been working on an engine for it. Hopefully it will be single player and also online multiplayer.

@Alex Hanson-White: Thanks, yeah I definately need to work on the blending of the road tiles, they are way too clean and floating.

@AdamAtomic: Haha, I'm the same about dithering. I reckon there right and wrong times to use it, and rocks is a right time. The water took ages to get right, I almost gave up on it.

@xanthier: Glad I could inspire :D

@sharpm: Cheers, hmm, inspirations and influences from most prominant in my mind while working on it to least would be WarCraft II and III, Halo, StarCraft, Doom, Chaos Engine.

@Xion Night: Thanks =D

@Larwick: It is isnt it! Thanks for the ideas on the road, and comment :)

@KilledBySuicide: Cheers. Hehe, guess I'll just have to do more for people to comment on ;)

@ZoSo: Thanks =D

Here's how the tiles look:
« Last Edit: December 16, 2006, 02:27:36 am by EyeCraft »

Offline Sohashu

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Re: Swamp tileset

Reply #11 on: December 16, 2006, 02:40:37 am
Awesome work.  For the road, I think you should shift the line back towards the top of the screen, as I think it would help stop the appearance of being from directly overhead.  Also, moss growing up onto the road's edges and having cracks spread on the actual road would make it look more worn, and you even have puddles if you wanted to to fill in potholes.  In all, make it mossy, cracked, and sinking. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.

Offline Matriax

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Re: Swamp tileset

Reply #12 on: December 16, 2006, 09:51:34 am
Ufff.. Great work!

The only i not like much is the tile of brown terrain is too simply, i thinks needs to add other color or anything to make minus repetitive, and a little more detailed.

Offline EyeCraft

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Re: Swamp tileset

Reply #13 on: December 16, 2006, 10:09:22 am
@Sohashu: those are some great ideas, thanks!

@Matriax: I can see what you mean. The brown muddy dirt shouldn't end up being used in large patches too much, so hopefully it wont be too huge of a problem.

Update: Played with the road a bit, still got a way to go with it yet...

Offline Andy Tran

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Re: Swamp tileset

Reply #14 on: December 16, 2006, 11:23:49 am
 I like this! He looks like the protagonist guy from wolfenstein. 

Offline robalan

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Re: Swamp tileset

Reply #15 on: December 17, 2006, 04:08:40 am
I think the problem with the road is that the way your tiles are made, the road gets placed on the dirt/grass, while in reality, the dirt/grass would be invading on and being on top of the road.  So it might make more sense to just have the road as a solid gray and make an overlay of grass and/or dirt to put on the edges.  Just a thought.  This looks amazing otherwise.
Always remember: a preposition is not something you should end a sentence with.

Offline xanthier

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Re: Swamp tileset

Reply #16 on: December 17, 2006, 07:47:24 am
I like this! He looks like the protagonist guy from wolfenstein. 

BJ Blakowitz?!  :lol:
For this, a long time have I waited.

Offline BadMrBox

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Re: Swamp tileset

Reply #17 on: December 17, 2006, 10:00:12 am
I think it look very nice. I would very much like to see this as a game :D

Offline Ryan Cordel

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Re: Swamp tileset

Reply #18 on: December 17, 2006, 12:10:37 pm
BJ Blakowitz?!  :lol:

Minor correction, William BJ Blazkowicz. XP

Offline Sohashu

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Re: Swamp tileset

Reply #19 on: December 17, 2006, 10:52:00 pm
Ah ha.  The road is looking much better.  But as for the stripe, that is the part of it which is gonna sell the perspective. 

VS

It was just a quick swap, but I hope you get the picture. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.