AuthorTopic: [WIP] Spritegirl. My first real attempt at pixel anything.  (Read 1281 times)

Offline BearSenpai

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So i decided i would learn GML and make a game. So i decided to create a girl with no arms and some wacky legs to animate or something.

Any feedback is helpful. Anything i make, sucks atm, so roast me and tell me what you guys think. I had problems with the color, hair, eyes, proportions, anatomy, pretty much everything.

Now i know you guys mostly help people with more skill and understanding, but i hope i made something good enough for you all.

Thanks! :)

Offline BearSenpai

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Re: [WIP] Spritegirl. My first real attempt at pixel anything.

Reply #1 on: October 03, 2018, 07:54:29 am
PS; The arms are missing because im gonna make them hold a gun that follows the cursor. Gotta create those later.

Offline eriophora

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Re: [WIP] Spritegirl. My first real attempt at pixel anything.

Reply #2 on: October 05, 2018, 02:30:49 pm
I would recommend using a reference image. Think about how light will create shadows and how form and shadow relate. Study some anatomy and really dig into how people are pit together and try to show that less with an outline and more with shading.

Offline Zanorin

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Re: [WIP] Spritegirl. My first real attempt at pixel anything.

Reply #3 on: October 06, 2018, 04:21:51 pm
You've got a lot of unnecessary pixels in your outlines :
(left should be avoided ; right is better)

Try eliminating all those useless pixels !
Half a noob figuring out stuff.