eh. actually, that probably was just me translating a word from spanish too literally :p. dont feel like you're some idiot becaue you havent visited forums like these, and....dont be thinking in lines like pro-non pro, like for example...Adam Tirney is a guy who used to come here all the time, he's not some unaccesible god of pixeling or anything that you have to study, not to say that he is any less awesome, but he isnt some mistyfying guy that you seem to making him out to be, when he was around he was very accesible and freindly, making good crits very much like the one I made up there :p. we talk back and forth once in a while :p I was just kind of joking around with the (Tm) thing because he used to throw that same piece of advice back and forth, and I'm a little sad he decided to leave
forget all that crap, just see if what people says makes sense to you, and if it does apply it to your art.
we're all just simple nerds trying to work these packs of squares into looking like something :p having a job doesnt make anyone more right than anyone else, it's how true what you say is what makes you right, you know? belive only your eyes, if someone tells you something, and you just cant see it, you're probably better off not doing it, you'll get it wrong if you do something you dont understand anyway.
uh---sorry if I gave you some sort of elitist impression with my wording...? I dont know, I dont intend to, that's just the way my thoughts come out in words :p (probably why I should stick to drawing heheh)
now on to the crits :p
impulse. hm.....well, in spanish I'm accostumed to using the term "getting impulse" pretty much for anything that has to do with building up a force to translate it into movement of some sort.....I dont know if the word works like that in english.
I guess I just meant building up speed here
I probably should've written
so it's a good idea to make the objects move slowly as they start moving, faster as they build up speed, an slower again as they stop.
and here, I kinda meant powering his jump here
I think it would be cool if you implied his frog reflexes coming back, and had him make a gesture in the air like he's trying to power his jump with his forelegs, as it would be a nice hint towards his hibrid nature.
the whole idea there, is that it would be cute if he had an useless reflex of trying to jump with his arms (even they dont touch the ground at all) as kind of a residual part of his frog heritage (since he seems more like a frog evolving ito human than a human evolving into frog)
I totally get what you mean about the diference between these gifs, and the sprites in the engine, it's a completly diferent deal. still I belive extra frames can always be worked in whitout damaging the playability at all, that's part of the challenge in true spriting.
if you want to improve the animation, I reccomend you start out your animation with blank or near blank sillouethes (kinda like my avatar minus the crazy disco effects) once you got the basic motion right( for example the walk itsef), work on the secondary aspects ( all the little doo dads, hair bouncing around, a cape flowing in the wind, etc.) ignoring this is a very very common flaw in spriting. it really makes a world of diference if you work just on the basic motion first, and then think of all the extra bits of detail.
about the res....you probably shouldnt do that :p if you look at stuff real size like that, you might end up looking more at the mind image you have of the pic, rather than the real thing, so you'll notice your mistakes less and less, I think it's best to try to keep the end medium in mind at all times.