Okay, some background, just so some of the elements of this make a little more sense.
I've been (slowly) piecing together a concept for how all the random things I've done in the past few years could come together in some sort of imagined world.
This particular character is called the amorphous, basically it has no defined shape, it can look any way it wants, which is why the legs "blobs" into the body, because essentially the entire thing is blob like. As for the single white ball in front of his "face", that is a key aspect of that character when I draw it, and is therefore essential that it's there ( I haven't worked out an intricate reason why yet, but there is one, my brain tells me so). Also, the rocks being out of their element is because every time I draw this guy on paper, he is in fact next to mountains, and is essentially MAKING the mountains. The basic premise for all the jutting bits, is that these amorphous things create the landscape of the world. So every part of that world are both created and absorbed by these beings. That may not make sense to people here, but it's what I've come up with, and I'm really pumped about the ideas I've managed to come up with.
This is probably my most worked out character, next to my skeleton kid (

) who is basically my main character right now.
Anyways, background aside, on to the technical aspects of this piece.
Now, as for the rocks, I am bad when it comes to knowing how to shade them, and this is a perfect example. If anyone could maybe just point me in the direction of how to fix them completely, please do so, I would greatly appreciate it.