AuthorTopic: *finished-Lizardman walk-animation [C&C]  (Read 11058 times)

Offline Blick

  • 0011
  • **
  • Posts: 573
  • Karma: +0/-0
  • I am not an eskimo.
    • pixeljoint.com/p/327.htm
    • View Profile

Re: *finished-Lizardman walk-animation [C&C]

Reply #20 on: December 01, 2006, 11:37:36 pm
I think you should hunch him over more, so there's more horizontal space between his arms and legs, which would give more room to interpret the movement of each limb. That'd be a lot of tedious work, given you'd have to rework every frame :\

Offline Gunne

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • hello..
    • View Profile

Re: *finished-Lizardman walk-animation [C&C]

Reply #21 on: December 02, 2006, 10:09:49 am
Try upping the contrast on this guy- and eliminating at least some of the highlight colour:y:

I don't exactly get that since for me there are no highlights colours, and if you mean the bright greenish colour I don't really see why I should remove it, could you maybe explain it more?

@Blick: That was the problem that I had with the arms, that they overlapped the legs. In the uncoloured version it looked already pretty hunched to me so I did not see it but I get your point. Although I am not gonna change it because that means indeed changing every frame. Still there's a red lizard dude I want to make for the mockup, I can make him hunched more though. Thanks for pointing me out :y:

Nontheless here's a slightly edit:

Old ---> New
« Last Edit: December 02, 2006, 10:13:06 am by KilledBySuicide »
in the shadows, lurking.

Offline hidden killer

  • 0001
  • *
  • Posts: 37
  • Karma: +0/-0
    • View Profile

Re: *finished-Lizardman walk-animation [C&C]

Reply #22 on: December 02, 2006, 11:15:08 am
looks like a cute lil sprite
i like the new one
oh and the hair on the bak looks like spikes coming out of the bak

Offline Skull

  • 0010
  • *
  • Posts: 381
  • Karma: +0/-0
    • View Profile
    • Viva La Skull

Re: *finished-Lizardman walk-animation [C&C]

Reply #23 on: December 02, 2006, 12:04:00 pm
The head bobbing is great, and the tounge coming out is a very nice feature.
I think the palette is wonderful, and the animation is superb.

Offline Gunne

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • hello..
    • View Profile

Re: *finished-Lizardman walk-animation [C&C]

Reply #24 on: December 02, 2006, 01:10:06 pm
oh and the hair on the bak looks like spikes coming out of the bak

haha, no no, it's no hair or either spikes, those are supposed to be feathers attached with a rope to the left side of the lizard :-[

I realised how small it is at the end :o haha

Thank you Skull for liking it :D
in the shadows, lurking.