AuthorTopic: 3 Experienced game devs and one sound editor are looking for few pixel artists  (Read 572 times)

Offline nnooway

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Hey there,

if you are interested in working with me and my few friends on a game we are currently developing, you are free to tag along. About us: we are all developers from same collage and we all work for unity game development companies. I am specified in AI, UI, State machines, Spells, Data, Security, and SOLID/Dependency injection design patterns. I am also certificated Microsoft programmer in c# and i got title of MCP. BA. ING. . 2nd friend is also unity game development that developed levels/puzzles/design for FaraAway game (https://play.google.com/store/apps/details?id=com.mousecity.faraway&hl=en_US ->you can check it out on app store), he worked for Pine studio after me . He is specializes in puzzle mechanics, modeling in blender and other interesting things. 3th one is working in Ericson and hes creating VR simulations in unity. You can check all info about me in my CV where you can see what projects I worked on and where am I currently working: https://www.dropbox.com/s/xebxta67asa75v5/CV-Europass-20180524-Sr%C5%A1en-EN%20%281%29.pdf?dl=0
Also you can check my linkedin:
https://www.linkedin.com/in/mirko-srsen-b97316164/

We are offering full documentation once it iswritten, with story and all elements inside needed for the game. We are friendly so don't be afraid to ask anything. Hope to hear from you soon.
Email: mirko.srsens@gmail.com
Discord: Mirko8Sigma#4814
Have a nice day,
Mirko

Offline nnooway

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Also we don't bite.  :lol:

Offline Shirsh

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Hey, it's cool, but can you tell more about what kind of game you want to make and what styles you looking for (or leaning to)?

Offline nnooway

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I am currently writing script for the game story, !!!CAUTION!!! it is only prototype script to see what elements we will need to implement and work over.(also I'm not posting full idea here, don't want to get robbed of idea) :D
https://www.dropbox.com/s/ugkq1rwo27sxihs/Lost%20treasure.odt?dl=0

Offline Shirsh

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Hmmmm, I meant about ummm... what kind of projection there supposed to be, like is it a platformer with sideview or from above the heads like jrpg games or isometric or is it top-down like in Hotline Miami etc? To know what kind of art you need. Then it also can be rather cartoonish or opposite, with outlines or not etc.
Also, according to story it happens kinda in real world, yeah (tomb of Genghis Khan mentioned)? But what time period? Dudes are grave robbers hmmm, have a dinamite, is it first half of XX century Indiana Jones alike situation?
« Last Edit: May 28, 2018, 10:16:53 am by Shirsh »

Offline nnooway

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Yeah, it's kinda Indiana Jones situation. Its happening in real world, we were planing to make it platformer because we plan to have some parkour mechanics to give player a little bit sense of relief after brainstorming puzzles and mysteries(mechanics  like stopping time on specific period to jump over collapsing walls, cutting bridges ropes with fire etc.), you can see prototype of time stop here https://drive.google.com/file/d/1d2stBS8uYStfrEm0RO6OgOO1oXu5vImu/view (its done in 3d but we will swap it to 2d once we have some kind of design).

Offline nnooway

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And we don't really care what kind of design is used while we can give a good atmosphere to player while he plays (tomb needs to feel like tomb).

Offline nnooway

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Also if your here to learn you are more than welcome, we will try to provide you with proper education (in coding and fore blender we might find something useful for you).