AuthorTopic: [PAID] 2D artist to define visual style of game  (Read 1103 times)

Offline Jerorx

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[PAID] 2D artist to define visual style of game

on: May 17, 2018, 10:07:10 pm
I'm currently working on Westward, a multiplayer 2D online game where the players have to collaborate to conquer and settle a continent. Here is the link to a still very basic yet functional demo .

I seek the help of artist(s) to help define the artistic style of the game. At a high level, this would involve deciding between pixel art, "hand drawn" or other possible styles, and to try to find a "tone", a "vibe" that should be felt throughout all the visual assets. At a lower level, it would involve deciding how to express this vibe, deciding on how the buildings should look, the characters, the scenery, the battle system, the UI, and all other visual aspects of the game, working out the details, the colors, the scales, etc.

To be clear, I'm not looking for someone to make all the visual assets yet, I seek someone to make a few drafts to help decide how they should all eventually look! (But obviously, the person(s)
helping me at this stage would be first on the list for making them down the line.)

In practice, I'd like to collaborate with someone to make two or three template pictures which would feature several different elements of the game. A kind of style palette representing samples of game elements in the chose style. For example, a scene representing a few characters and buildings together, another scene representing a battle as it may look like in the game, another one representing some menus, etc. Fake screenshots if you will. We could iterate on these templates until we converge to a nice, distinctive and coherent style for all game elements.

These templates could in turn guide the creation of all the actual, final assets when the time comes. They could also be used to express what the game will be about and will look like, long before the demo reaches that point.

I have already started collaborating with an artist on some assets, but I'm eager to collaborate with multiple persons in parallel on this, to explore different styles and find exactly what I'm looking for.

If you are interested, get in touch and we can work out the details! If it's not quite clear, feel free to let me know and I'll try to clarify.
Btw, if what I'm asking has a specific name, I'd love to know it!

Offline Odovedesign

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Re: [PAID] 2D artist to define visual style of game

Reply #1 on: May 18, 2018, 12:26:51 am
Hey there, I have had a good play of your game, and I have had a good ol' read of your job offer, I think if we had a couple of skype chats or discord chats about this, and if I got some references and some roughs done for you we could really nail this going forwards with a little consultation and elbow grease!! let me know if you want to work with me on this, and take a quick look at my website too if you need some confidence to go forward with me.

Thanks for your time! and thanks for laying this job offer down on here!

www.odovedesign.com
Oscar Dove - ODOVEDESIGN
www.odovedesign.com

Offline kritzlof

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Re: [PAID] 2D artist to define visual style of game

Reply #2 on: May 18, 2018, 06:38:40 am
Hi!
Saw your post on the Pixeljoint forum as well, but I'll just reply here too to be sure :)
Your project looks very cool and I'd love to work with you!

http://www.kritzlof.com/ - Illustration & Concept Art
http://www.kritzlof.com/project-assets/ - Game assets, pixel art & Animation

kristofer.vaske@kritzlof.com

I look forward to hearing from you.
Regards
Kristofer Vaske

Offline Ito

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Re: [PAID] 2D artist to define visual style of game

Reply #3 on: May 18, 2018, 10:07:58 am
Hello!

I just sent you a PM regarding this project :)

Offline Jerorx

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Re: [PAID] 2D artist to define visual style of game

Reply #4 on: May 18, 2018, 10:24:05 pm
A short reply to say that I have received a lot of proposals. I'll reply to every single one of them but it may take me a day of two. :)  If you don't get a reply after more than a week, I may have missed it, feel free to contact me again!

Offline Dara90

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Re: [PAID] 2D artist to define visual style of game

Reply #5 on: May 19, 2018, 06:47:07 pm
Hi!

I leave you here my pages of creations and assets. I hope we reach an agreement and can help you in your project.

https://www.artstation.com/azucenanezalloza
https://www.gamedevmarket.net/member/DARA90/

I wait your answer.
Pixel artist / Animator / Vector ilustrator / Gamedev - Commissions open!
azucena.na90@gmail.com
https://dribbble.com/azuna

Offline Yakirbh

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Re: [PAID] 2D artist to define visual style of game

Reply #6 on: May 21, 2018, 06:38:14 pm
Hello.

I can design your visual look.
Here is my animation showreel:
https://vimeo.com/263716895

And here is a movie I made:
https://vimeo.com/192826699

All animation, art and design was made by myself.

Yakir.

Offline Melodee

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Re: [PAID] 2D artist to define visual style of game

Reply #7 on: May 27, 2018, 10:33:24 am
hey! i would love doing this since my style doesn't really match with others easily and i don't know i just love having much freedom in creativity. that being said, i will put my portfolio below as an option for you:

https://beardedgrandma.deviantart.com/gallery/65584468/Pixel-Art

as you can see i mainly do creatures/characters, and in other fields like animation and environment my skill kinda lacks. i was thinking this might be okay since you are looking for someone to define the visual style of the game. however, if it's necessary i am willing to try and do some tests for you. also, probably while working for you on things within my abilities my skill will improve in other things too because i had time to practice.

if you are interested in contacting me, here is my email address: jarafee@hotmail.com
« Last Edit: May 27, 2018, 10:36:09 am by Melodee »