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Green dude
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Topic: Green dude (Read 3061 times)
silvir
0001
Posts: 20
Karma: +0/-0
AKA Noah Bradley
Green dude
on:
September 17, 2005, 03:32:51 am
What better way to return to pixeling than a hunched-over, green spikey dude?
Man... I feel rusty (I'm sure it shows). I probably haven't done more than one piece since pixelation went down. Pretty bad.
Anyways, I'll take the usual harsh C+C. Thanks.
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Dusty
0100
Posts: 1107
Karma: +0/-0
Re: Green dude
Reply #1 on:
September 17, 2005, 04:21:17 am
Hmm, the outline on the left is a little too bright and I feel it offsets it. The outlines should stay a darker colour then the piece itself, at least I feel that way. I also think some of the outline looks a little jagged, like the right arm.
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Peppermint Pig
0010
Posts: 495
Karma: +0/-0
Re: Green dude
Reply #2 on:
September 25, 2005, 08:32:25 pm
That's cool silvir. I think the main problem is the sharpness of the image. The dark outlines of the hands especially. Use relatively shaded outlines. If your light source is from above, lines on the upper contour of a limb or body part could be lighter. Darkest color on the shoulder muscle seems dark as well. The design is otherwise solid. Detail itself is great, but too much contrast.
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