AuthorTopic: Slime:Evo devlog  (Read 8328 times)

Online eishiya

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Re: Slime:Evo devlog

Reply #20 on: August 14, 2018, 01:01:03 am
Keep the contrast in the backgrounds as low as you can. For example, this newest one includes black lines in both the background and the foreground, making it harder to distinguish the two. The windows(?) include both dark colours and almost-white, making them look like foreground elements that could block the player's movement.

I feel like the lighting is going to hurt the gameplay rather than enhancing it, because the darkness between the lights makes the platforms look like background. Try to keep the lighting subtle. You can make the lighting look stronger than it is by incorporating static/baked "lighting" into the base background, e.g. by having some darker tiles beneath platforms to suggest shadows.

Offline falcon167

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Re: Slime:Evo devlog

Reply #21 on: August 25, 2018, 08:55:10 pm
https://www.youtube.com/watch?v=WuCMIgFUPg0

New vid for your viewing pleasure

Now, I hope everyone enjoys the first slime evolutions in practice as well as the new rain.

Offline falcon167

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Re: Slime:Evo devlog

Reply #22 on: August 29, 2018, 09:57:36 pm
Thoughts on these enemies?











Online eishiya

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Re: Slime:Evo devlog

Reply #23 on: August 29, 2018, 10:36:25 pm
The last one blends into the stone because you're using the same range of values on both the character and the background. Try eliminating the brightest colour from the background, or making that colour a little darker? As I keep saying - keep the value range on the backgrounds on the low side, so that the characters can stand out against them with their wider value range.

The sword-swinging skeleton feels rather choppy, and the swing has no weight. Is it meant to? If so, have the character lean forward more as they follow through with the attack, and linger on the terminal poses longer.
« Last Edit: August 29, 2018, 10:38:55 pm by eishiya »

Offline falcon167

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Re: Slime:Evo devlog

Reply #24 on: September 18, 2018, 06:06:52 pm
Here are some fun images from cutscene moments!





Offline falcon167

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Re: Slime:Evo devlog

Reply #25 on: September 22, 2018, 08:07:09 pm

https://youtu.be/XtQXG8oEKdg

Enjoy the complete gargoyle fight (for now :p)


-- eishiya
Finally have the time to have those tilesets redone. I appreciate the constant push to be better.

Offline falcon167

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Re: Slime:Evo devlog

Reply #26 on: October 15, 2018, 10:31:12 pm










Here we are with some of the rooms in their final form (hopefully). We are track for a complete demo the end of this month; here's hoping!

Offline falcon167

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Re: Slime:Evo devlog

Reply #27 on: October 20, 2018, 07:34:18 pm
https://www.youtube.com/watch?v=z5isgH_jon4

Here's the final lich fight; looks badass!

Offline falcon167

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Re: Slime:Evo devlog

Reply #28 on: December 09, 2018, 04:55:18 pm
https://www.youtube.com/watch?v=RUIKk-er7H0
Have a wonderful new promo vid to watch.

Game Demo is complete and is being sent out for feedback :)

Offline falcon167

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Re: Slime:Evo devlog

Reply #29 on: May 28, 2019, 12:43:05 am