AuthorTopic: [Feedback] Office mockup  (Read 3085 times)

Offline Zanorin

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[Feedback] Office mockup

on: April 17, 2018, 07:26:05 am
Hey all,
I'm doing a tileset and sprites for a game for school, and I finished a mockup for an office scene.

I'd like some C/C on the environment, does everything fit well together ? Do the characters look good inside this environment ? And how could I improve the wall tiles (with some texture ? I tried but nothing came up)

Thanks :)
« Last Edit: April 18, 2018, 07:57:10 am by Zanorin »
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Offline Zanorin

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Re: [Feedback] Office mockup

Reply #1 on: April 21, 2018, 12:07:39 pm
bump :)
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Offline Zizka

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Re: [Feedback] Office mockup

Reply #2 on: April 21, 2018, 03:27:43 pm
Have you considered office supplies to fill up the walls? Calendars? White boards? More Potted plants? Financial charts (the thing with the red arrow).

I don't understand the stairs from a visual perspective on the lower floor.

Have you considered having less saturated colors for background elements? Right now they all seem on the same plane so to speak so it's hard to distinguish what's in the foreground/background.

Hope it helps!

Offline CupOhJoe

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Re: [Feedback] Office mockup

Reply #3 on: April 22, 2018, 05:15:14 pm
Hey Zizka,

I definitely think it kind of resembles an some sort of office!  So you've got a pretty good start on this! 
For me my issues are that I can't really tell what kind of office it is.  Are all of the people there supposed to be waiting to see someone?  Without much context it looks like they're waiting to see psychiatrist tetris player. lol

Also, since this is supposed to be an office I'm not sure if the ground is supposed to have green carpet?  But, it definitely reads as grass and dirt.  I would definitely try to play around with showing some sort of titled floor.  Did a quick paint over on the top floor of the office to show you what I mean.  Just tried adding some darker dirt, concrete, and just tried adding a floor tile.



Digging the look and feel of this for sure.  I would just try to make to add some more stuff depending on what kind of office it is and work on the floor titles.  Coming along for sure though!
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Offline Xorceles

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Re: [Feedback] Office mockup

Reply #4 on: April 28, 2018, 11:16:45 pm
where are the lights on that office :lol:

Offline GoodyPundit

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Re: [Feedback] Office mockup

Reply #5 on: April 30, 2018, 02:30:23 pm
Heyo Zanorin  ;D for the wall texture, maybe you can try :
1.Very light shading that darker as it reach the floor
2.Paint stain
3.Some pillar
What do you think?  :)

Offline Zanorin

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Re: [Feedback] Office mockup

Reply #6 on: May 01, 2018, 06:19:43 pm
Hi everyone, thanks for all the feedback  :lol:

Quote
Have you considered office supplies to fill up the walls? Calendars? White boards? More Potted plants? Financial charts (the thing with the red arrow).
I would actually like to avoid clutter and keep the background as easy on the eye as possible ; if I add more stuff than what's already there it's going to be a mess  :(

Quote
Have you considered having less saturated colors for background elements? Right now they all seem on the same plane so to speak so it's hard to distinguish what's in the foreground/background.
Right now the player can interact with lots of the elements that you see. What elements would you suggest I desaturate/make less visible ?

Quote
For me my issues are that I can't really tell what kind of office it is.  Are all of the people there supposed to be waiting to see someone?  Without much context it looks like they're waiting to see psychiatrist tetris player. lol
Good point ; people are actually waiting to see Mr Tetris player to pass a job interview, but the player will get that when talking to the different characters :)

Quote
Heyo Zanorin  ;D for the wall texture, maybe you can try :
1.Very light shading that darker as it reach the floor
2.Paint stain
3.Some pillar
I would avoid paint stains or anything that would make my office look in bad shape ^^ I also think pillars would add more clutter. Idea n1 sounds cool, how many tiles would you use to do something like that ?  ???

Here's what I've got so far :

I took inspiration from @CupOhJoe's floor tile which looks great, to make another carpet that doesn't read as grass, and tried some texture on the wall to make you understand what I'm failing to achieve... Still looks terrible  :lol:
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Offline Xorceles

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Re: [Feedback] Office mockup

Reply #7 on: May 02, 2018, 06:50:09 am
the light look like are off add some bright after you set them on :y:

Offline Zanorin

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Re: [Feedback] Office mockup

Reply #8 on: May 02, 2018, 07:53:26 am
The lightings will be later added into the game dynamically ;)

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Offline Xorceles

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Re: [Feedback] Office mockup

Reply #9 on: May 04, 2018, 04:10:53 am
Imo  ;) those light don't look very good for a pixel art game i recommend my method
by adding this layers with opacity to a your image
(i used the old one cuz i needed the image without effect)



putting all below this two layer you can achieve this

in game u must put this two layer above all so the npc and players get affected by light :crazy:
« Last Edit: May 04, 2018, 12:30:47 pm by Xorceles »