Alright so:
-I changed the width of the sidewalk next to the hotel (made it narrower).
-I added some shadow on the lower floor.
-I added some curbs to delimit the parking area better.
-I added sidewalk on the sides of the motel as well.
-I added a dumpster.
-I added shadows on the sidewalk. This is really new to me in the sense that I am winging it so it might off.
-I redid the fire hydrant.
-I kept some of the cone trees as I imagine they are younger varieties of the tree (and I also like the way they look).
-I tried adding a patch of dirt in the grass to add some variety in the flat grass.
-Added some flowers (they're hard to see at this point in time).
-Added some rocks.
-Added some bushes (which I'm quite happy with, although they might be on the big side).
I think those are all the edits of Vinik taken care of.
Here's the new version then:
Before I forget, the game is based on this grid:
So the character tokens need to be able to move consistently from one tile to another. This might explain why the size of certain things look off (like the side walks for example). Not to say that I won't fix those, it's just to explain the context. Passable tiles need to look clearly passable for the player and vice-versa.
Street sidewalk being so small compared to the motel seems odd to me.
Yeah, that's something I've noticed too. I want to fix this as well, it's on my list.
Your trees don't match the "realism" of your scene I think. I'd say you need a tree that is as tall or taller than your hotel.
True! The leaf texturing will be quite an undertaking at such a size but that's also on my list.
The context would matter though, is this in a small town (other establishments, neighbors nearby?),
I'm going for a rural motel. The kind that's an hour away from any cities where people can rest when tired of driving so they don't need to reach the next settlement.
Something like this: