AuthorTopic: Roast my skills, so that I may pick up tips  (Read 198 times)

Offline Odovedesign

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Roast my skills, so that I may pick up tips

on: April 14, 2018, 01:21:32 am
Roast me... for education

Oscar Dove - ODOVEDESIGN
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Offline Curly

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Re: Roast my skills, so that I may pick up tips

Reply #1 on: April 14, 2018, 01:48:43 am
It's pretty cool but the hammer lacks some weight. I'd make it look harder for the character to swing it. The hair looks a bit messy for a few frames when it's over the face, but the motion is nice.

Offline MysteryMeat

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Re: Roast my skills, so that I may pick up tips

Reply #2 on: April 14, 2018, 10:18:30 pm
There's very little consistency here, makes it look like his arms are made out of goo. The frame timing also needs work, as mentioned above.

Try to do some animations with a focus on keeping forms rigid and consistent, get a feel for that! While making things rubbery can work well in between frames, if it's the whole animation like this it's VERY noticeable.


Also his legs jump forward like a foot during the swing lol
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Odovedesign

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Re: Roast my skills, so that I may pick up tips

Reply #3 on: April 16, 2018, 04:49:50 pm
Yeah the goo arms has always been an issue, I notice a lot of people doing sort of modular movement with pixel art, which I always set out to do, but end up wanting totally original frames, I should fight that urge to work with totally new sprites in each frame. I will post my next animation soon taking on board all comments here! thanks guys!
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