AuthorTopic: [WIP] Human player shading  (Read 2719 times)

Offline jjgms

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
  • Environmental pixel artist.
    • jjdevt
    • https://jackx5.deviantart.com/
    • View Profile

[WIP] Human player shading

on: March 19, 2018, 03:38:29 pm
I struggle when trying to shade a character. I use top left as a light source. The directions of the three sprites are given in the following image: Can someone help me?
« Last Edit: March 19, 2018, 03:40:51 pm by jjgms »

Offline jjgms

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
  • Environmental pixel artist.
    • jjdevt
    • https://jackx5.deviantart.com/
    • View Profile

Re: [WIP] Human player shading

Reply #1 on: March 19, 2018, 08:44:53 pm
Will not anyone help?

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [WIP] Human player shading

Reply #2 on: March 19, 2018, 11:48:19 pm
its too simplistic honestly. not much to work with here.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Curly

  • 0010
  • *
  • Posts: 210
  • Karma: +0/-0
    • View Profile

Re: [WIP] Human player shading

Reply #3 on: March 20, 2018, 12:43:29 am
It looks good so far.
Are you going for a topdown or a sidescroller view?

Offline jjgms

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
  • Environmental pixel artist.
    • jjdevt
    • https://jackx5.deviantart.com/
    • View Profile

Re: [WIP] Human player shading

Reply #4 on: March 20, 2018, 09:26:29 am
Yes, an RPG. People tell me it's too flat!

Offline Curly

  • 0010
  • *
  • Posts: 210
  • Karma: +0/-0
    • View Profile

Re: [WIP] Human player shading

Reply #5 on: March 20, 2018, 07:56:43 pm
It looks more like a sidescroller.

In 3/4 perspective, in general, things at the top get in front of the things below. The things at the top become wider and the things at the bottom become narrower.
In the sprites facing to the sides, you usually place the foot and the shoulder in the back a bit higher than the other.

Crappy quick edit:


Some games use sprites similar to yours anyways.

Offline jjgms

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
  • Environmental pixel artist.
    • jjdevt
    • https://jackx5.deviantart.com/
    • View Profile

Re: [WIP] Human player shading

Reply #6 on: March 21, 2018, 07:25:18 am
The shape looks great. But, I'm still concerned about the shading. I mean, you left the arms and hands in another color.

Offline Curly

  • 0010
  • *
  • Posts: 210
  • Karma: +0/-0
    • View Profile

Re: [WIP] Human player shading

Reply #7 on: March 21, 2018, 03:20:56 pm
Well I was talking about the perspective :P
At this size you should probably just highlight the shoulders, the biceps and the forearms.