AuthorTopic: Shh... pretend I'm not here.  (Read 10514 times)

Offline Helm

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Re: Shh... pretend I'm not here.

Reply #10 on: November 22, 2006, 10:32:43 am
Quote
Helm, despite your insistence on selout being dead, you seem to have employed some sort of bastard child almagation of selout, colored outlines, and anti-aliasing. It's blowing my mind.

Not really. I break outlines sometimes, and indeed I AA. But none of these is what you devil worshippers once deducted from studying chun-li's thighs from street fighter 2.


I'm so happy they didn't selout me too much by 1997!!

Selout, as mentioned above, is darkening the contours of a shape towards a middle shade so it'll read well on any sort of background. In action, most people who read the tutorial and went 'oh, selout, good, I'll use that!' selout to motherfuckin' black (like PoV here.)


mmfdgfmght ggrfghghytty gghtw!!!

I whine less when people apply selout sparingly, and towards a true middle shade (about 120 lightness, people!) though still, it makes everything look like it's a cardboard cutout for me.

I feel natural light, highlights, shadows and absolutely, more saturation on sprites against less saturated backgrounds are always enough to read the action, and studying art by *any game company but capcom* seems to reinforce my point of view.
« Last Edit: November 22, 2006, 10:49:02 am by Helm »

Offline PoV (aka DrgnMaX)

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Re: Shh... pretend I'm not here.

Reply #11 on: November 23, 2006, 02:48:20 am
Excellent.  I don't think I'm any closer to understanding it, but I appreciate the effort. :D

But seriously, yeah, I'm seeing the faults of transitioning to dark tones.  Normally, I just throw a black or colored outline on everything... but once you tweak one edge, you just keep going.  I suppose working on extreme colors (white/black) for backgrounds encourages this sort of nasty behaviour.  I colored the eyes pure white originally, but with whites already there, there's no room to shine it up any higher.

Hehe, obviously this one 'aint a winner, so on to the next piece!


Thanks for the feedback guys.  I forgot how helpful people were around these parts.

Offline EyeCraft

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Re: Shh... pretend I'm not here.

Reply #12 on: November 23, 2006, 03:00:08 am
I'll really have to be much more mindful of my SelOuting...

Offline baccaman21

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Re: Shh... pretend I'm not here.

Reply #13 on: November 23, 2006, 09:06:16 am
WEY HEY!!! I finally get it...

Buy the book - The Animator's Survival Kit by Richard Williams

www.burnzombieburn.com

Offline Sherman Gill

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Re: Shh... pretend I'm not here.

Reply #14 on: November 23, 2006, 07:32:51 pm
WEY HEY!!! I finally get it...
Ditto! My thoughts were it was something that I liked, but certain other people didn't. Now I know it's just crap :-\.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline huZba

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Re: Shh... pretend I'm not here.

Reply #15 on: February 13, 2007, 05:26:09 pm
Here's another example from a game by banpresto
Looks kinda nasty removed from context, but in the game those legs are smooooooth, mmmmmm.
Most of the backrounds in the game are pretty dark and there's a lot of places that have fully saturated colors.

Offline fil_razorback

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Re: Shh... pretend I'm not here.

Reply #16 on: February 13, 2007, 05:41:18 pm
Necroposting is bad ^^

Offline huZba

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Re: Shh... pretend I'm not here.

Reply #17 on: February 13, 2007, 05:50:54 pm
Necroposting is bad ^^

Just noticed myself... i wonder why this topic was on the top. I've never even been to places other than the first page of "pixel art"
(nevermind, apparentally i followed someone's link here and got disoriented having 20 threads open in the same time :P)
« Last Edit: February 13, 2007, 06:18:04 pm by huZba »