mmmmm Ive noticed a bit of confusion, here at least on what selout is. I'm myself am not entirely sure but I have some kind of an idea
selout as we all know is selective outlining, and as an outline it should be constant, or at least more constant than aaing, because the simple math behind aaing doesn't really allow for a constant outline, selout is (at least to me) giving the impression of a soft outline (in most cases) so if the sprite is up against a range of different backgrounds it doesn't suffer from as much jaggedness as a sprite with a pure black outline, or no outline at all.
I still don't feel I know how to selout successfully- so I'd love to see some more light shed on the topic.
back to the.. chimera; a decent piece, I have to say I prefer the example indigo posted with the black BG to the original, just makes more sense, and I'm not really feeling the lack of a neck, although its a stylistic decision, I never really liked it in Rayman's design (especially when they admitted it was out of laziness) and here it just kinda breaks it up for me, hes got all his other limbs and then his heads just floating there.
still, even though I never knew you its good to see a vet come back, I look forward to seeing more
