AuthorTopic: Jello's Journey  (Read 683 times)

Offline unklmnky69

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Jello's Journey

on: February 27, 2018, 01:07:15 am
This is the dev thread for my passion project, Jello's Journey. It will be a randomly-generated platformer accessible to gamers of all skill levels. It started as a SMW hack years ago, and has evolved past that since then. Here is a rundown of the basics:

1. Each level layout, enemies, and boss will be randomly-generated.
2. Aesthetics of each level will also be randomly generated, but re-roll-able using the Konami code.
3. Three difficulty levels, approximately equivalent to SMB, Metroid, and Super Meat Boy
4. Four versions/sizes of each enemy with the smallest three sizes unlocked after defeating the boss version.

So here is our hero, with powerups and transformations:

Habanero=fire breath
Watermelon=seed spitting
Coconut=similar to Tanuki-suit Mario
Pineapple=spikes for extra damage
Blood Orange=regain health when killing enemies

I am down for all CC and suggestions...

Offline unklmnky69

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Re: Jello's Journey

Reply #1 on: February 27, 2018, 05:11:57 am
First enemy, based off of an old childhood drawing....


As always, CC welcome...
« Last Edit: March 01, 2018, 02:51:16 am by unklmnky69 »

Offline mafnewman

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Re: Jello's Journey

Reply #2 on: March 13, 2018, 01:34:27 am
I really like the main hero   :D