This is the dev thread for my passion project, Jello's Journey. It will be a randomly-generated platformer accessible to gamers of all skill levels. It started as a SMW hack years ago, and has evolved past that since then. Here is a rundown of the basics:
1. Each level layout, enemies, and boss will be randomly-generated.
2. Aesthetics of each level will also be randomly generated, but re-roll-able using the Konami code.
3. Three difficulty levels, approximately equivalent to SMB, Metroid, and Super Meat Boy
4. Four versions/sizes of each enemy with the smallest three sizes unlocked after defeating the boss version.
So here is our hero, with powerups and transformations:

Habanero=fire breath
Watermelon=seed spitting
Coconut=similar to Tanuki-suit Mario
Pineapple=spikes for extra damage
Blood Orange=regain health when killing enemies
I am down for all CC and suggestions...