AuthorTopic: Mag-Man :: 72 hour entry  (Read 10628 times)

Offline Indigo

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Mag-Man :: 72 hour entry

on: November 20, 2006, 06:24:42 pm
well, the competition is over, and we've got another game.  Kon (Alex Hansen-White) and I did the graphics for this one.  Feel free to crit, comment, or whatever.  I might expand this in the future. 

Kon did the majority of the art for this one, since I was also programming and writing music for this entry.  Kon did the characters, we worked on the tiles together, and the other game elements and menu's are mine.  Fun project, i'm pooped as far as pixelart goes.

Download:
http://www.spriteart.com/indigo/compo2/Mag-Man.zip

Credits:
Programming:   BugBoy (Noah Duncan), Indigo (Dan Fessler)
Art:                Kon (Alex Hansen-White), Indigo
Levels:            Kon
SFX/Music:       Indigo

Screenshot:


Result:

Dr pepper cans = 42
Time allotted to drink = 3days
stress level = FU!
sanity = 0
« Last Edit: November 20, 2006, 06:27:42 pm by Indigo »

Offline Toby

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Re: Mag-Man :: 72 hour entry

Reply #1 on: November 20, 2006, 06:38:20 pm
:o Oh my!

The screenshot looks gorgeous! It's a damn shame I won't be able to play it unless someone ports it to OS X :( That is some of the best pixel game art I've seen in some time, I envy both of you and hope to be as l33t some day :) You two seem to make a good team graphics wise, I hope to see more of your co-op action in the future too!

Oh, and just so that this wouldn't sound like total ass kissing I have one minor crit. The ambient ball's seem to have slight blending problems, the outline seems unfinished.. Unless of course it was intended. But I still think they could stand out more, like the sprites, assuming they're game elements?

Offline Nix

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Re: Mag-Man :: 72 hour entry

Reply #2 on: November 20, 2006, 06:39:21 pm
did the teeshirt come free?



im jus downloadin
:D
Nixel Art

Offline Blick

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Re: Mag-Man :: 72 hour entry

Reply #3 on: November 20, 2006, 06:39:37 pm
The directional controls are a bit iffy, like if you run into a horizontal wall while going down you strafe to the right, and if you hit it going up then you strafe to the left. And the playing field is a bit small for the idea of repelling and attracting the bombs.

In general, it's a good game for only being made in three days by two people.

The picture with the Dr. Pepper reminds me of a picture of my friends after they'd stayed up all night finishing a video project for AP History, and they went straight to school with two cases of Red Bull to stay awake. The Red Bull didn't even last half the day and both of them were sent home anyway because they were getting sick, but they took a picture of themselves next to a Red Bull pyramid first.

Offline 8bitty

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Re: Mag-Man :: 72 hour entry

Reply #4 on: November 20, 2006, 07:52:30 pm
i really don't like the directional functionality, but the artwork is amaaazing

i'm sure if you spent more than the 3 days on this the controls could be perfected

 :y:

Offline AlexHW

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Re: Mag-Man :: 72 hour entry

Reply #5 on: November 20, 2006, 07:57:33 pm
phew!
the 72 hours are over..
im pretty satisfied how it turned out for only 3 days.
I agree about the directional controls, i keep dieing cuz i slide into things, heh..
yeah it was tough to get the metal balls positioned in good areas to make the best use of them, but i only had little experience with how the game played, and little time to experiment with level editing.. if there was more time, i'd have made cooler levels..

Offline junkboy

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Re: Mag-Man :: 72 hour entry

Reply #6 on: November 20, 2006, 08:19:26 pm
Nice work! The game is a bit confusing, but I think I'm starting to get the hang of it. The graphics are gorgeous.  :y:
I'm also digging the "beatboxed" explosions..  :lol:

Offline ep

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Re: Mag-Man :: 72 hour entry

Reply #7 on: November 20, 2006, 10:27:00 pm
Reminds me of a game i used to play, and another called firestarter, fun, although dont always manage to get into the slots.

Also on I believe the third level all of the enemies get stuck together, I couldnt blow up a pair near the top since the bomb kept getting repulsed across the board so I ran out of bombs and couldnt even kill myself to try again.
« Last Edit: November 20, 2006, 10:30:43 pm by ep »

Offline Ryona

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Re: Mag-Man :: 72 hour entry

Reply #8 on: November 20, 2006, 11:06:50 pm
Ooooh! From what I see on that screen shot already, the game looks bloody gorgeous!
I'm so going to try out the game soon. I'll let ya know what I think of the game overall then.

Oh, and that pic of you with all those cans and the Dr. Pepper shirt is so funny!  :lol:

Quote
Dr pepper cans = 42
Time allotted to drink = 3days
stress level = FU!
sanity = 0

Lol!


Oh, btw, I love your avatar! It's so amusing. ^_^

Offline Feron

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Re: Mag-Man :: 72 hour entry

Reply #9 on: November 20, 2006, 11:08:10 pm
goddamn, awesome screenie.  shame its not for mac users :(

if anyone wants to post a load of screenshots (or levels / sprites; kon/indigo) i would be very appreciative!