AuthorTopic: [WIP][Feedback] Running girl  (Read 1348 times)

Offline unklmnky69

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[WIP][Feedback] Running girl

on: February 25, 2018, 07:24:33 am
Working on platformer, I am pretty happy with the running animation, but the jumping up is missing something and I'm not sure what to do...

Offline eishiya

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Re: [WIP][Feedback] Running girl

Reply #1 on: February 25, 2018, 02:46:06 pm
I recommend animating your entire jump as a single animation, and then splitting it up into segments (jumping up, apex, falling down) for the engine when you're done. It'll make it easier to see each frame in context and judge it appropriately.

If you can squeeze it in, add anticipation frame at the beginning of the jump where the character bends their legs to launch themselves into the jump. It gives the jump more power and feels less artificial.

Offline unklmnky69

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Re: [WIP][Feedback] Running girl

Reply #2 on: March 01, 2018, 12:22:58 am
Ok, so here it is, C&C very welcome

Offline eishiya

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Re: [WIP][Feedback] Running girl

Reply #3 on: March 01, 2018, 01:41:56 am
How high up is she jumping? The ponytail seems to indicate that it's a horizontal jump with very little vertical motion. The angle of the hair usually follows the angle of the jump. The motion of the legs, however, indicated a jump with more verticality.

I think the front part of the hair could use some motion, it looks stiff.

Offline unklmnky69

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Re: [WIP][Feedback] Running girl

Reply #4 on: March 01, 2018, 05:54:35 am
Adjusted ponytail angles and bang bounce:



Thanks for all the input eishiya...