AuthorTopic: My first ever pixelart. I would really appreciate ANY tips or criticism.  (Read 2229 times)

Offline RoMaRo

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As I said, this is my first ever pixel art. I want to settle with this style, so it's better to hear any tips or criticism now, before settling with it and then fіnding out that I was doing something wrong this whole time in the future.
« Last Edit: February 12, 2018, 03:04:54 pm by RoMaRo »

Offline Hoogo

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I personally think you're using too many colours for the stump, you could just settle with 3 really. Also you shaded the snail's shell so it looks a little off that you didn't shade him too. And that purple is really saturated you might want to lower that a little :)

Offline RoMaRo

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I personally think you're using too many colours for the stump, you could just settle with 3 really. Also you shaded the snail's shell so it looks a little off that you didn't shade him too. And that purple is really saturated you might want to lower that a little :)
Okay, thanks! I'll see what I can do
« Last Edit: February 12, 2018, 05:48:29 pm by RoMaRo »

Offline eishiya

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Please upload your art at 1x, don't pre-zoom. The forum has its own zoom feature (click to zoom in, click with any modifier key to zoom out), and it's easier for people to make edits if your art is at 1x.

I think your dithering on the shell isn't really helping to make the shadows look soft, since the colours are already low-contrast enough to produce a smooth look. Instead, the dithering just looks noisy. Without dithering, you would have more space to communicate the exact form of the shell, and maybe even some details such as ridges.

It's good that you're shading the shell based on its overall form rather than the details on it, but your shadows form a flat gradient and don't communicate the rounded form of the shell.

I tried to edit the shading on the shell to show the form of it a little better without dithering, I hope it'll help:

Since you know what the shell's form is meant to be, you could probably do better at communicating it than I did. If you're not sure, I recommend looking at reference of real snails. Even though your snail is quite cartoony, it's realistic enough that you could learn a lot from looking at real ones.
I also tweaked the colours to make them a bit less dull by adding hue-shifting (bluer shadows, warmer highlights in this case), to get rid of some redundant colours, and to make the shadow on the slug's body more visible. I also got rid of the double outline on the shell, as I think it made the lines look blocky.

Offline RoMaRo

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Wow! This is awesome! You portrayed it exactly how I envisioned it and it also looks so much better! I'll be using the modified sprite as a reference from now on when I'm about to draw something else. Thank you, this really helped!