AuthorTopic: How do I make floor tiles?  (Read 3866 times)

Offline pistachio

  • 0011
  • **
  • Posts: 639
  • Karma: +4/-0
  • Mostly lurking
    • View Profile

Re: How do I make floor tiles?

Reply #10 on: February 07, 2018, 03:37:47 pm
Any attempt to remake that latest pattern at pixel-level, 1-1, is basically gonna result in noise. Maybe that works for you, maybe not, but it probably doesn't because it's hella uniform and single-pixel noise doesn't afford much space for texture at that resolution.

Notice how many top-down RPGS with better pixel art chose to render out simple patterns, leaves, a few blades instead of every blade of grass and tiling it. (I'll pull up a couple examples later today)

Less is more... IMO that can be crucial to the pixel medium.

I would blow up the small details a little, E.G. make the white flecks in the brown tiles larger groups of pixels.
Also play up whatever else you can to make these tiles distinguished, like the tile borders, and make a couple variations...
Of course how you handle this specifically comes down to style.
But make sure in the end it's played down and looks walkable.

Will c+c your current floors soon. Peace.
« Last Edit: February 07, 2018, 03:46:36 pm by pistachio »

Offline Afelium

  • 0010
  • *
  • Posts: 115
  • Karma: +0/-0
    • View Profile

Re: How do I make floor tiles?

Reply #11 on: February 07, 2018, 10:55:12 pm
Thanks for replying!
I knew this floor wasn't right for pixel art,but I'm planning to recreate my School with a Pokémon Platinum style tileset,so I'd like to make it as similar as possibile to it.
(nevermind the sewers,they are a secret area)
« Last Edit: February 07, 2018, 10:58:06 pm by Afelium »