AuthorTopic: [WIP] SHMUP Tank Boss!  (Read 17620 times)

Offline xanthier

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Re: [WIP] SHMUP Tank Boss!

Reply #30 on: November 26, 2006, 07:46:38 am
major improvement, that looks like real camoflage and the operator looks way less generic and like a real character.
what system is this game for?
For this, a long time have I waited.

Offline sharprm

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Re: [WIP] SHMUP Tank Boss!

Reply #31 on: November 26, 2006, 08:39:03 am
I think the green operator looks a bit big. I really liked the other operator. This one looks like his arms are too wide and maybe
he wouldn't be able to squeeze out of the tank. Other than that its looking really good.  :y:
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Lelle

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Re: [WIP] SHMUP Tank Boss!

Reply #32 on: November 26, 2006, 11:42:51 am
Xanthier: Thanks! Itīs for cell phones so not much to play with when it comes to some phones :|

Sharprm: Thanks! I think I prefer the new operator since his appearance is much more powerful. Even though it doesnīt look 100% functional itīs easier to see that he is a Boss-character now. I do like the old cow milker though, he looks kinda cute :] But not too menacing hehe.

Cheers,

Lelle

Offline Larwick

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Re: [WIP] SHMUP Tank Boss!

Reply #33 on: November 26, 2006, 11:14:51 pm
Really good updates.

I think the character in the tank could use some more contrast and definition, at the moment he looks like a green splodge or such (a well shapen one.. but still).  :y:

Offline Feron

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Re: [WIP] SHMUP Tank Boss!

Reply #34 on: November 26, 2006, 11:16:56 pm
the tank drivers face looks mashed, just use one color for it.

Offline buloght

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Re: [WIP] SHMUP Tank Boss!

Reply #35 on: November 26, 2006, 11:43:06 pm
This looks great, keep up the good work  :y:

Offline Lelle

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Re: [WIP] SHMUP Tank Boss!

Reply #36 on: November 27, 2006, 12:33:03 am
at the moment he looks like a green splodge or such

Haha, I know what you mean I'm too much into details, so it gets all clogged up in the end. I usually give people advice like "less is more" but I donīt follow them myself :]

Feron:Youīre right, Iīll fix it!

Buloght: Thanks, Iīll try! :]



How about this?


Sharprm: Now it automatically got smaller too hehe.

Cheers,

Lelle

« Last Edit: November 27, 2006, 12:37:00 am by Lelle »

Offline Feron

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Re: [WIP] SHMUP Tank Boss!

Reply #37 on: November 27, 2006, 04:34:24 pm
sweet.
could do with more contrast and some different hue variations.  it just seems to be a brown square a tthe moment, in a nice way :)

Offline snader

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Re: [WIP] SHMUP Tank Boss!

Reply #38 on: November 27, 2006, 05:33:38 pm
are there gonna be smaller tanks as regular enemies in this level? in that case you might wanna vary the designs a bit between the both of em, like put spikes on the front or something, and a decal logo, so players can see it's not a regular unit easier