AuthorTopic: WIP - "Highway Sprint" Amiga 68k racer  (Read 997 times)

Offline Koyot1222

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WIP - "Highway Sprint" Amiga 68k racer

on: December 28, 2017, 02:43:25 pm
Our new project, simple multi 1-4-players racer with comic gfx.
We wanted to make game similar to Rad racer but with multiplayer option. Game could be cuted into levels that could have start and end, some other obstacles and unique background scenery (hills, ocean, desert, bridge, etc). Right now, game is playable for one or more players or CPU oponents. Road is random generated, it rolls faster and faster, slows down after every car hit. You can move other street cars to make Your oponents life harder ;)
Code - Earok, gfx - Koyot1222, msx - JMD
Mostly is an christmas present for all amiga owners, hope they enjoyed it.
Prototype download - http://earok.net/games/HighwaySprint.zip
Amiga 68k OCS, 1mb (512kb chip 512 other)

Ill try to put my future work for its gfx. Please if You would be able, write some coments about it or gfx fixes.

Today i have drawn some pixels for hills background. Mostly of idea was to use the same 16 colours (yup hardware limitation). Gfx of road should stays the same, but outside gfx uses several pieces 16x15pixels high.
« Last Edit: December 28, 2017, 02:44:57 pm by Koyot1222 »

Offline Koyot1222

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Re: WIP - "Highway Sprint" Amiga 68k racer

Reply #1 on: December 29, 2017, 07:52:30 am
update - desert road
« Last Edit: December 29, 2017, 07:54:10 am by Koyot1222 »

Offline Koyot1222

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Re: WIP - "Highway Sprint" Amiga 68k racer

Reply #2 on: January 02, 2018, 01:26:26 pm
some bridge gfx.

Offline Koyot1222

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Re: WIP - "Highway Sprint" Amiga 68k racer

Reply #3 on: January 08, 2018, 07:04:58 am
Insane speed - new test demo

Highway Sprint Prototype 2  (Amiga500 minimum, Amiga1200 recommended)
http://earok.net/games/HighwaySprint.zip

Offline danieldiggle

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    • Daniel J Diggle