AuthorTopic: Trying pixeling out  (Read 2753 times)

Offline shagzetta

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Trying pixeling out

on: January 14, 2018, 06:05:22 pm
Greetings,
I am not an artist and never been one; I am more into science, coding and stuff related to the technical part of games rather than art, but recently I've decided to try something new out. This is what I came up with:

And also I made a little walk cycle animation (my first attempt):


It will be a pleasure to hear any advices/critique

Thanks,
Tim

P.S: Ears look kinda lame, aren't they?
« Last Edit: January 14, 2018, 06:07:59 pm by shagzetta »

Offline DTE462

  • 0001
  • *
  • Posts: 70
  • Karma: +0/-0
    • View Profile

Re: Trying pixeling out

Reply #1 on: January 15, 2018, 07:07:29 am
I don't mind the ears. I think they should go down when the body goes up and up when the body goes down. Or at least have a delay. And maybe the back one is a little dark? I also think the shirt could move up and down separate from the pants if that makes sense. Might add a little more interest overall. Also it seems like his left arm moves a little bit too far back. It might not even be visible when it goes behind him at the angle he's facing. Maybe you could make it move forward a bit more when it comes forward (along with part of the sleeve like his right arm does).

Offline LukasIrzl

  • 0001
  • *
  • Posts: 20
  • Karma: +0/-0
    • lukasirzl
    • View Profile
    • Lukas Irzl

Re: Trying pixeling out

Reply #2 on: January 15, 2018, 04:11:21 pm
I like your art style.
Additionally, to what was mentioned before, I think the right arm is too long if it is behind the torso. I would erase the sleeve pixels of the right shoulder if the arm is behind the torso and shift the whole arm by one or two pixels to the right and maybe try moving the arm a few pixel up.
Now, it looks like the arm is growing.
The arm in front of the torso looks fine to me.

PS: I refer to "right" from my view, so I hope i did not confuse you ;)

Offline shagzetta

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Re: Trying pixeling out

Reply #3 on: January 15, 2018, 04:58:50 pm
I don't mind the ears. I think they should go down when the body goes up and up when the body goes down. Or at least have a delay. And maybe the back one is a little dark? I also think the shirt could move up and down separate from the pants if that makes sense. Might add a little more interest overall. Also it seems like his left arm moves a little bit too far back. It might not even be visible when it goes behind him at the angle he's facing. Maybe you could make it move forward a bit more when it comes forward (along with part of the sleeve like his right arm does).

Thanks for the advice!

Offline shagzetta

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile

Re: Trying pixeling out

Reply #4 on: January 15, 2018, 04:59:20 pm
I like your art style.
Additionally, to what was mentioned before, I think the right arm is too long if it is behind the torso. I would erase the sleeve pixels of the right shoulder if the arm is behind the torso and shift the whole arm by one or two pixels to the right and maybe try moving the arm a few pixel up.
Now, it looks like the arm is growing.
The arm in front of the torso looks fine to me.

PS: I refer to "right" from my view, so I hope i did not confuse you ;)
Thanks!