AuthorTopic: Stage Mock-Up (Feedback, Critique)  (Read 11271 times)

Offline MysteryMeat

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Re: Stage Mock-Up (Feedback, Critique)

Reply #10 on: January 07, 2018, 01:37:16 pm
looking way stronger now, yeah! the size of the trees here gives them a distant look thatll sell the valley look. good stuff!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline eishiya

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Re: Stage Mock-Up (Feedback, Critique)

Reply #11 on: January 07, 2018, 02:48:27 pm
I agree, it's looking better! I don't think you should add flowers, as they'll work against the scale and make the hills "pop" too much with their colour.

Offline B-Rokal

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Re: Stage Mock-Up (Feedback, Critique)

Reply #12 on: January 07, 2018, 09:20:11 pm




Added a new texture for the hills farther



Is it loking good?

There is still a lot to do for stage 1, I feel like i will never finish :( but I guess i'll just keep going, how much levels should I have ready before starting to promote the game?

Offline MysteryMeat

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Re: Stage Mock-Up (Feedback, Critique)

Reply #13 on: January 07, 2018, 11:27:08 pm
aye. id add a third layer in front of it all to connect the level to the background better but the variance is excellent!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline B-Rokal

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Re: Stage Mock-Up (Feedback, Critique)

Reply #14 on: January 08, 2018, 06:36:49 pm



More Mock-Ups

This time I need feedback on the tile set themselves

The second one has a mock-up background so is just to see it compared to the rest of the scene

Thank You :D

Offline eishiya

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Re: Stage Mock-Up (Feedback, Critique)

Reply #15 on: January 08, 2018, 11:25:06 pm
The background is looking more interesting and realistic than the foreground. The neon green grass in particular looks very cartoony compared to it, as do the repetitive rocks just below the grass. The isolated rocks look great and match the style of the background though.

Offline MysteryMeat

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Re: Stage Mock-Up (Feedback, Critique)

Reply #16 on: January 09, 2018, 12:13:13 am
something you might take cues from is starbound/terraria, those games have some of the best terrain tiling i've seen. though they do cheat a bit with layerimg to make transitions work better.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline B-Rokal

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Re: Stage Mock-Up (Feedback, Critique)

Reply #17 on: January 09, 2018, 01:13:27 am


Do you remember him?

He is supposed to appear in the game this level is going to be used, does he fit right with the rest of the environment? I have always been terrible maintaining a constant art style... I was planning to make the rest of the monsters, characters and enemies with the style of that monster

Should I tone down realism on the background? or there is no problem on keeping the background like so?



Here is a quick mock-up of the main character, a common enemy and the monster

Offline Zanorin

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Re: Stage Mock-Up (Feedback, Critique)

Reply #18 on: January 09, 2018, 01:19:09 am
The green hair of the main character should have a darker outline (much like the two other guys), or else it blends into the background.

Quote
Should I tone down realism on the background? or there is no problem on keeping the background like so?
I like it as it is !
« Last Edit: January 09, 2018, 01:22:07 am by Zanorin »
Half a noob figuring out stuff.

Offline aamatniekss

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Re: Stage Mock-Up (Feedback, Critique)

Reply #19 on: January 09, 2018, 10:05:27 am
Think I have to agree with eishiya, the background looks sort of much more realistic than the foreground, so it looks a bit weird. I think most of the issue there is the very squarish tiles you have going on. Try rounding those corner tiles a bit and such. Make the tiles a bit more organic, using less straight lines etc. Especially in the back tiles. I mean since you dont interact with them and dont need a straight platform on any of them, you can just go wild with it.(Tried to include it a bit in the edit)


Also I think the characters kind of dont fit in with it all too. I think the best way to fix it would be to tweak the tileset a little. Maybe give it a slightly darker outline around it. Basically give the outline to everything that is a main foreground element and is interactable with in any way. And the grassy part of the tileset I feel is too brigh, you could show a little depth by leaving only the very top brighter and making the sides a bit darker sort of like in the quick edit I made here.

Good job overall on it though! I like the monster animation especially!