AuthorTopic: Punching Animation  (Read 345 times)

Offline Zizka

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Punching Animation

on: January 04, 2018, 03:29:19 pm
Hello!

I would like to improve on this simple punching animation to have more impact/fluidity (to look better overall):



Thank you!

Offline Roccstar1oh1

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Re: Punching Animation

Reply #1 on: January 13, 2018, 09:26:12 am
if I am correct, its a view from the back and he/she is punching up?
If so, i would suggest adding some frames of his/her arm getting ready for the punch. pull his/her right arm back behind the sprite before the punch. why does the left arm turn red also?

Offline Curly

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Re: Punching Animation

Reply #2 on: January 16, 2018, 03:53:32 pm
It looks good. I don't think it needs anticipation frames if it's a playable character, but it's hard to tell without knowing what you're after. The sprite is nice anyways.
« Last Edit: January 16, 2018, 04:47:33 pm by Crow »

Offline MysteryMeat

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Re: Punching Animation

Reply #3 on: January 16, 2018, 07:17:24 pm
He bounces too much and it feels more like a jump because of it. Punches draw their power not from the arm, but from the leg and torso! Try to keep the feet slightly more grounded with more of a "twist" to the torso there instead. Having the other arm come around towards the camera during the punch could help sell that!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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