Hello everyone, I did this quite quickly during new year's eve, trying to learn more about 8 direction top-down character sprites, and I would thank any help you could give, as usual.


I know the animation is primitive at only 3 frames per walk cycle/direction, and that I am using idle as the frame between each step, but I figured it would be pointless to make more frames before getting the shape right. I have very inconsistent arms and feet size, mostly because I was aiming for a more elastic form with limbs which seem to grow when closer to view, not unlike what I tried with this 16x16 guy before, although I feel I failed a lot more as the size and extra directions demanded more detail in comparison:

Mostly I would like any tips on how to maintain the consistency of the shape of the same character when it is turned at diagonal angles, and would thank you a lot for good references on which 8 directional game sprites you think I should study, besides the snes mario rpg and the other M&L rpg games for gba and DS.
As usual, thank you all in advance.