AuthorTopic: Pixel portrait  (Read 1200 times)

Offline AppleGirl

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Pixel portrait

on: December 12, 2017, 04:22:41 pm
So I started working on this for fun when I had extra time, but I decided that I want to expand on it. My shading's kind of screwed up and I have no idea how to go about the hair. (The character is Rhys from "Tales from the Borderlands).

I apologize if the image is too big, something wasn't working right.
« Last Edit: December 12, 2017, 04:25:09 pm by AppleGirl »

Offline Decroded

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Re: Pixel portrait

Reply #1 on: December 13, 2017, 12:35:46 pm
too big pls post at 100%

Offline Rydin

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Re: Pixel portrait

Reply #2 on: December 14, 2017, 09:54:17 pm

Something of this size, so small (well big in this case, but small pixel dimensions) needs to use each pixel carefully. Consider what each pixel is doing to carve the shape of his face. The relationship between neighboring pixels is very important. Some areas, like the nose for example, aren't rendered out properly. You have to really put the right pixel in the right spot to define the shape correctly.

When you've got groups of pixels in different colors like this | | | | you are missing an opportunity to make things a higher resolution. Does that make sense?
Man cannot remake himself without suffering for he is both the marble and the sculptor.