AuthorTopic: MC for Platformer  (Read 1587 times)

Offline PixelatedNate

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile

MC for Platformer

on: December 05, 2017, 04:48:14 pm
Hi everyone!

I've been working on a 16-bit platformer and my coder and I both agree there's something off about our MC.



Would anyone have suggestions on how to make this character look nicer?

Thanks in advance!  :D

Edit: Image was broken, please let me know if there's any further problem! :)
« Last Edit: December 06, 2017, 07:55:09 am by PixelatedNate »

Offline SlimEddie

  • 0001
  • *
  • Posts: 93
  • Karma: +0/-0
    • View Profile

Re: MC for Platformer

Reply #1 on: December 05, 2017, 04:52:42 pm
Image is broken, update it :)

Offline Mysli

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
    • View Profile

Re: MC for Platformer

Reply #2 on: December 05, 2017, 06:53:49 pm
I kinda feel like his arms are too muscular and too curvy, also his shoulder line is facing too much to his side in my opinion (shoulders facing 100% to his right, feet are facing 45% to the right and the head is facing straight forward). he kinda looks like a dude from an egyptian painting.  https://media1.britannica.com/eb-media/25/83825-004-451EFABC.jpg

I'm not sure if this was intended tho, if not, make sure all of his body "components" are facing in the same direction :)
Just a kid who wants to make games for living <3

Offline CFKaligula

  • 0010
  • *
  • Posts: 147
  • Karma: +0/-0
    • View Profile
    • My Tumblr

Re: MC for Platformer

Reply #3 on: December 05, 2017, 08:15:28 pm


Just some general anatmoy and lighting changes.
You get in the bowl

Offline SilverBrick

  • 0001
  • *
  • Posts: 32
  • Karma: +0/-0
    • View Profile

Re: MC for Platformer

Reply #4 on: December 06, 2017, 09:50:00 pm
He looks like hes deliberately curving his spine into an uncomfortable position. If you shunt the torso and his left arm back a pixel but keep everything else where it is, I think it should look a little more natural.