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MC for Platformer
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Topic: MC for Platformer (Read 2359 times)
PixelatedNate
0001
Posts: 1
Karma: +0/-0
MC for Platformer
on:
December 05, 2017, 04:48:14 pm
Hi everyone!
I've been working on a 16-bit platformer and my coder and I both agree there's something off about our MC.
Would anyone have suggestions on how to make this character look nicer?
Thanks in advance!
Edit: Image was broken, please let me know if there's any further problem!
«
Last Edit: December 06, 2017, 07:55:09 am by PixelatedNate
»
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SlimEddie
0001
Posts: 93
Karma: +0/-0
Re: MC for Platformer
Reply #1 on:
December 05, 2017, 04:52:42 pm
Image is broken, update it
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Mysli
0001
Posts: 18
Karma: +0/-0
Re: MC for Platformer
Reply #2 on:
December 05, 2017, 06:53:49 pm
I kinda feel like his arms are too muscular and too curvy, also his shoulder line is facing too much to his side in my opinion (shoulders facing 100% to his right, feet are facing 45% to the right and the head is facing straight forward). he kinda looks like a dude from an egyptian painting.
https://media1.britannica.com/eb-media/25/83825-004-451EFABC.jpg
I'm not sure if this was intended tho, if not, make sure all of his body "components" are facing in the same direction
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Just a kid who wants to make games for living <3
CFKaligula
0010
Posts: 147
Karma: +0/-0
Re: MC for Platformer
Reply #3 on:
December 05, 2017, 08:15:28 pm
Just some general anatmoy and lighting changes.
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You get in the bowl
SilverBrick
0001
Posts: 32
Karma: +0/-0
Re: MC for Platformer
Reply #4 on:
December 06, 2017, 09:50:00 pm
He looks like he’s deliberately curving his spine into an uncomfortable position. If you shunt the torso and his left arm back a pixel but keep everything else where it is, I think it should look a little more natural.
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