AuthorTopic: [WIP] Isometric Amusement Park  (Read 15610 times)

Offline dreamisle

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Re: [WIP] Isometric Amusement Park

Reply #30 on: November 13, 2006, 01:39:24 am
Add worn parts, longer parts, muddy parts, litter.

CASUAL GAMEPLAY FUN LAND AND BEACH DOES NOT HAVE LITTER. LITTERERS WILL BE SHOT AND RAPED AND ESCORTED OUT OF THE PARK BY SECURITY. AND THEN SHOT AGAIN.

But I guess I could add some muddy patches here and there. And trashcans.

Offline Terley

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Re: [WIP] Isometric Amusement Park

Reply #31 on: November 13, 2006, 02:03:07 am
The one vital thing you are missing is a lightsource, otherwise this is kinda cute atm  :P lil fair ground aww.. Don't ask me about palettes, im still figuring that out myself.

Don't add anything too noticable, like a muddy patch. things naturally erode, get used. tyre skid marks on the track? add some foliage, flowers, few rocks or grassy bits on the beach, a poster or two in the enterance. I went to a waterpark on holiday last week, there were sitting areas, sunbeds and walls eitherside of the paths and yes were there's water and grass there will be muddy patches, but don't make them too noticable (im pituring you drawing a brown blob somewhere). just a discolouring of the grass around, with breaks of dirt.

er well, goodluck with this, your still working on this so these are just suggestions.
I've not got anything interesting to type here..

Offline Huge

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Re: [WIP] Isometric Amusement Park

Reply #32 on: November 13, 2006, 05:13:18 am
I think the reason for the back water looking like it is higher that the rest is because of the vertical line on the left.
This makes the "grass" look like a "cliff", to which the roller-coaster is bolted.  For example, if you were to replace
the grass at the back with a vertical line texture, it would *really* look like a cliff.
Conversely, is you were to add more of a diagonal-hash pattern to the grass (or some nice diagonal line, like kinking in the fence) you could break the optical illusion and make the grass look like a horizontal plain.

Offline snake

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Re: [WIP] Isometric Amusement Park

Reply #33 on: November 13, 2006, 07:50:24 pm
If you had to know before any crits could be made, that sounds like you were implying it, like "I want to know if this is a rip or if it's all your own rides before I criticize it because if it's a rip then there's no work of yours to write a crit about." Do you get what I mean?

Just a misunderstanding. It happens.

Since you're not aiming at someting in particular, I'll just give some suggestions. At the moment, the shadows are barely visible. Increasing the contrast could make it more interesting. This especially goes for the waterslide and the merry-go-round. The roads could have borders to make them a little less flat and the rollercoaster could have clearer rails (gray for example) for the carts. The grass is pretty dull as it is, but fixing the shadows and adding the stalls, maybe some trash cans or benches would take attention away from it. It's a little too soon to suggest an alternative grass style as most of the buildings are WIPs. If you really want to make sure people don't think the water's "above" the park, you could make a slope from the edge of the grass to the sand.

I'll add more if I think of any. Looking forward to the next update  :y: